Traps

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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CptJonas
Posts: 422
Joined: Sun Feb 04, 2018 9:36 pm

Traps

Post by CptJonas » Sun Dec 08, 2019 11:03 am

I would love to see some changed for traps, or maybe better for trap classes...

Something like how rogue gets granades...

I would give special set of traps for rogues and Rangers...

And maybe at epic levels (23/26/29) they could put 1-3 epic pernament traps...that limit would be to mitigate spaming and lag on server...

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Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4666
Joined: Tue Sep 09, 2014 7:13 pm

Re: Traps

Post by Irongron » Thu Dec 19, 2019 12:32 am

Traps badly need improvement, but I don't think I like the idea of adding new ones right now (we will look at reworking/improving exsiting traps first)

Rejected.

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