Fighter (Sugestion/question)

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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CptJonas
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Joined: Sun Feb 04, 2018 9:36 pm

Fighter (Sugestion/question)

Post by CptJonas » Sat Dec 14, 2019 1:14 am

We have classes like wizzard...which is interesting in itself...and they have like xy different paths....

And then we have class as figher...Which is "base" as basicly definition of that word....
They are just used for Full AB..as dip for feats and weapon spec....And at itself (thx to changes) they get some boring (even tho good) pasiv bonuses at high levels....

But is that class interesting at all? No...not at all...if anyone played more classes...and then fighter....dont you think its least interesting and enjoable class to level and play?

In comparison...lets take a look at Knigh class....Thats basicly fighter class....but with actualy interesting cool features, and what more activ abilities, that scales with levels and which are aquried at low levels....

Is posible to edit fighter to add some stuff in? some abilities, bonuses, at low levels? Something unique and actualy funn? Make it probably like rogue...form level 10 - 30 and scaling? So we dont get utlra number of dips...

Maybe make as path....Maybe reduce what base fighter have....so we dont replace old fighter....Make bonus feats every 3 or even 5 levels? And give us so new cool stuff...

Posible options:

Armor weight reduction per level (one learns, is trained in wearing armor, to fit it in best way so it more easily carried)

New stances (like expertise) - posibilities - 1) one that reduces or AC and adds you AB, one that gives you APR but you lose damage(maybe bonus from STR), one that gives you bonus for saves and big bonus to discipline but you are slowed?

Scaling bonuses to skills - Maybe per level bonus, or bigger bonus for every 5 levels? To skills which makes sense...Like discipline (that base skill for every good trained soldier) and possibly to Craft skills (soldiers are trained to maintain their equipment)

Some activ skills - For example "perfect/precise strike" activ ability that gives you bonus to AB and damage for next strike (like smite) or for next round (like truestrike), that bonus could scale with level (3/6/9/12/16 etc) or make it with close to same progresion as have barbarians on rage damage

Some cool activ/pasives - like "Last stand" once your HP drops to like 30% you gain big bonus AC, saves, damage reduction? Or even imunities to crits and sneaks? For like 1 round on big CD.....Or maybe even make it as "Respite" or "godsave" as once you are about to die you cant drop down from 1 hp and you are immune to CCs for 1 round, and maybe add even some AB/damage bonus....
You can make it scale...or with second option have it as ability on level 21? 28?

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Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4666
Joined: Tue Sep 09, 2014 7:13 pm

Re: Fighter (Sugestion/question)

Post by Irongron » Thu Dec 19, 2019 12:54 am

I don't want to start a fighter rework right now, and this seems highly complex.

Rejected.

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