Rogue Grenade Improvements

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- implementing the suggestion is impractical, or too much work for the gain
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WanderingPoet
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Rogue Grenade Improvements

Post by WanderingPoet » Sat Sep 19, 2020 7:32 pm

Rogue grenades have a lot of little issues, where many of them are weak or hurt you the rogue too much. So I'd suggest the following changes to improve them:

1. Mirror Dust, Flashbang, Paralytic Caltrops, Beholder Dust, and Disjunction Shard should not negatively affect the rogue (and preferably not party members).

2. Beholder Dust should be throwable; having to walk up to the casters to use it is not ideal.

3. Mirror Dust should also be throwable if it's going to negatively affect you; otherwise just using it gives you -5AB and 50% miss chance

4. Smoke Bomb should create a 1 round darkness effect or invisibility effect to allow the rogue to stealth, or a few rounds of being able to HIPS

5. Make the bombs craftable via alchemy or other trades with the same requisite rogue levels rather than just the super expensive and slow shady deals
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Reasoning:
1. Mirror dust drops your AB by 5 and gives you a miss chance which you can offset with blindfight, however you're a medium BAB class and losing 5AB is heavy. Right now it's like putting everyone into expertise, but if the enemy is already in expertise then you're lowering your chance to hit by 25%.

Flashbang and caltrops only last a round and if you're within range to stab them immediately afterwards then you're also within range to hit yourself; meaning it's usually better to just pop into stealth than waste time possible stunning yourself.

Disjunction shards are excellent but breaching your allies to hurt that golem is rarely worth it, as the lost wards are far more dangerous than any golem .

Beholder Dust is one that could remain unchanged as you might hurt allies but then it's all about placement.

2. If you're within melee range of a caster, usually it's faster to just sneak attack them to death than to ruin their spellcasting. Being able to throw them makes them actually useful.

3. If mirror dust continues to hurt you then making it throwable offsets the issues. Then it's all about aiming it so you don't hurt yourself/allies rather than guaranteeing you hurt at least yourself. Means you can use it against archers and such too.

4. Smoke bomb gives you some concealment and a bonus to hiding, but without any ability to get into stealth (not like the smoke bomb is an instant cast, it'll kick you out of stealth) you're just reduced to casting darkness/invis/corner sneaking anyways.

5. Shady Deals is nice, but super ridiculously expensive, meaning generally it's better to buy them from adventurers or go grinding to get more. It'd be nice to be able to just stock up on a type of bomb by spending crafting points. Especially useful for EHF when going undead hunting.
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
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Aniel
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Re: Rogue Grenade Improvements

Post by Aniel » Sat Sep 19, 2020 8:36 pm

This is denied for balance reasons.

Namely because rogues are already in a very good state and do not need further improvements.

However, on Shady Deals, the cooldown is likely to be lowered as part of an effort to make many cooldowns consistent with one another.

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