Sencliff - Settlement mechanic

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- implementing the suggestion is impractical, or too much work for the gain
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Apothys
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Sencliff - Settlement mechanic

Post by Apothys » Sun Sep 20, 2020 11:15 am

Hi,

Please could Sencliff be considered for a settlement mechanic.

Ive been playing on sencliff on and off for a couple of years now. Its lacking something to draw everyone together, most days its like walking through an abandoned city with the odd flurry of activity once every month or so.

With a settlement mechanic, we could bring alot more players and RP to the cliff, crews vying for power would mean something more than pointless pvp. Imagine diplomatic meetings with Sencliff and other cities in an official capacity, lots of pirate rp to be had other than simple murder! We would have actual use for all our plunder as we aid the Isle. The possibilities are endless and there appear to be no downsides to it?

The Mechanic could be similar to the ones that exist or something completely new or modified to accommodate any concerns by the Dev team.

This is more a cry for help. We really need this more than anything else right now or Sencliff will continue to be a very lonely place.

Thanks for listening.

Talandis Tanor'Thal
Kalnafein Cress'delbarra
Tanis Thade
Merklynn Steelshadow II
Gulmyr Dro'Vaalvaz
Aerik Northman


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Irongron
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Re: Sencliff - Settlement mechanic

Post by Irongron » Sun Sep 20, 2020 1:15 pm

Rejected. It has an alternative system in place, which may be improved, but it will not become a settlement in the conventional sense.

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