Mighty Rage Change

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

Moderators: Forum Moderators, Contributors, Suggestion Moderators

Locked
mjones3
Posts: 264
Joined: Mon Jun 27, 2016 12:51 am

Mighty Rage Change

Post by mjones3 » Sun Sep 20, 2020 4:09 pm

I absolutely love the concept behind mighty rage, you get to be Wulfgar busting out of that hold person spell and wreck some hapless mage. But sadly I've seen mighty range been called worthless more than a few times and its by far the hardest rage to get, it requires 21 points in both STR and Con, as well as 20 barbarian levels while the other two ranges only require 15. And while what it does currently is amazing, raging and closing the distance a safer bet when it comes to dealing with casters than letting them get you first.


Suggestion 1: Make it separate but very limited in use. Either add a long cooldown timer (10 turns) or it to the 3 (or less) uses a day.

This will allow for the same effect but keep it from being too spam-able.

Suggestion 2: Make it separate but change the effect to allow for a reroll on saving throws when used. Limit it to once per rage, or the same cooldown but only starts when rage ends.

This would give a similar effect against fortitude but still leave things dicey with will and reflex saves. Its limited in its use because of the low saves barbarians get but can be used with much greater frequency.

Suggestion 3: Keep it as is but add immunity to CC (even limited immunity) for the same duration as the movement speed increase.

This would allow for closing the distance over area of effects, traps and such. As it is now, if someone's simply tossed a bunch of acid bombs or other CC across the area you just take the same effect you got out of immediately when you cross into another, making it limited in its use against them.

User avatar
garrbear758
Posts: 1521
Joined: Tue Jun 26, 2018 4:20 am

Re: Mighty Rage Change

Post by garrbear758 » Tue Sep 22, 2020 2:04 am

There is already a rework of mighty rage in the works. Denied.
You've done it [Garrbear], you've kicked the winemom nest. -Redacted

Locked