We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to fix everything.
Moderators: Active Admins, Active DMs, Forum Moderators, Contributors, Area Developers, Artist/Animator, Suggestion Moderators
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Roketter
- Posts: 145
- Joined: Mon Sep 08, 2014 2:31 am
Post
by Roketter » Thu Sep 18, 2014 8:01 pm
Give successful parry counterattacks (where you successfully parry an enemy attack, gain a riposte attack and actually hit the enemy) a stun property vs fortitude for 1 round with a dc equal to parry skill /2.
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Mithreas
- Emeritus Admin
- Posts: 2555
- Joined: Sat Sep 06, 2014 3:09 am
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by Mithreas » Fri Sep 19, 2014 2:10 am
Hardcoded, sorry.
xkcd.com is best viewed with Netscape Navigator 4.0 or below on a Pentium 3±1 emulated in Javascript on an Apple IIGS at a screen resolution of 1024x1.For security reasons, please leave caps lock on while browsing.
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Yellena
- Posts: 576
- Joined: Mon Sep 08, 2014 2:59 am
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by Yellena » Fri Sep 19, 2014 3:56 am
What about a damage bonus to a character entering Parry Combat Mode? =p
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Winter83
- Posts: 245
- Joined: Mon Sep 08, 2014 6:13 am
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by Winter83 » Fri Sep 19, 2014 6:12 am
A work around would be a craftable weapon that has a high parry requirement. Which when you have you'd get other goodies from the weapon.
Parrying weapons !
Rapier:
+2-3 Ab
+4-6 parry
Stun on hit
Parrying dagger:
+2-3 AC
+4-6 parry
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IndifferentPerson
- Posts: 649
- Joined: Mon Sep 08, 2014 1:46 am
- Location: 44th most violent city in the world.
Post
by IndifferentPerson » Fri Sep 19, 2014 7:11 am
Winter83 wrote:A work around would be a craftable weapon that has a high parry requirement. Which when you have you'd get other goodies from the weapon.
Parrying weapons !
Rapier:
+2-3 Ab
+4-6 parry
Stun on hit
Parrying dagger:
+2-3 AC
+4-6 parry
...how did nobody think of this before? Parry requirement for items would be lovely amazing, not with those stats but the idea itself.
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Nitro
- Posts: 2800
- Joined: Mon Sep 08, 2014 7:04 pm
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by Nitro » Fri Sep 19, 2014 7:21 am
Wouldn't items with a parry requirement also be available to people like UMD?
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IndifferentPerson
- Posts: 649
- Joined: Mon Sep 08, 2014 1:46 am
- Location: 44th most violent city in the world.
Post
by IndifferentPerson » Fri Sep 19, 2014 7:31 am
No, because there is no actual skill requirement property, it would be a script.
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KregorRanger
- Posts: 462
- Joined: Mon Sep 08, 2014 3:42 am
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by KregorRanger » Sat Sep 20, 2014 1:36 am
Seeing parry is a defensive skill, what if it were scripted to apply a temporary dodge AC buff when entering the mode, and canceling it when exiting, say +1 per 5 ranks in parry? It would make it feel more useful as a defensive skill.