'Add Another Property' - Enchantment Basins

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Drowble Oh Seven
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'Add Another Property' - Enchantment Basins

Post by Drowble Oh Seven » Sun May 21, 2023 3:23 am

At present, when you've added a property to an item at a basin, the only option is 'Done.' which kicks you out of the dialog box and necessities clicking on the basin and starting the conversation again. Which is more often than not, when you're trying to put six or so properties on an item before it's finished.

It really knocks a person out of the clicky-clacketey dweomercrafting fugue state.

It'd be a nice QoL change if there was an 'Add Another Property' option added which takes a character back to the property selection window.


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MalKalz
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Re: 'Add Another Property' - Enchantment Basins

Post by MalKalz » Sun May 21, 2023 11:46 am

I’ll leave this for Sincra as he is reworking the entire system in case you missed it.

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