Elemental Resistance Spells

A place to file suggestions that have been completed.

Moderators: Forum Moderators, Active DMs, Contributors, Suggestion Moderators

Locked
User avatar
The Rambling Midget
Arelith Supporter
Arelith Supporter
Posts: 3293
Joined: Mon Sep 08, 2014 2:02 am
Location: Wandering Aimlessly in the Wiki

Elemental Resistance Spells

Post by The Rambling Midget » Sat Aug 17, 2019 2:42 pm

Endure Elements, Resist Elements, Protection from Elements, and Energy Buffer absorb 5*CL damage before breaking, capped in tiers. Maybe doubled with ESF: Abjuration.

Right now, they're not a good use of a spell slot, since they're likely to break after a single fight, so they typically get wanded or saved only for boss fights. Also reduces the hassle of trying to protect a party with spells in areas with ambient elemental damage.
The Beginner's Guide to Factions
New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill

User avatar
Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4666
Joined: Tue Sep 09, 2014 7:13 pm

Re: Elemental Resistance Spells

Post by Irongron » Wed Aug 28, 2019 11:57 am

Sure, seems sensible.

There may be a balance issue I'm overlooking though.

Nevertheless approved (though may be reversed in light of further feedback)

BHR55
Contributor
Contributor
Posts: 395
Joined: Thu Jan 17, 2019 5:18 pm

Re: Elemental Resistance Spells

Post by BHR55 » Mon Dec 30, 2019 7:59 am

Took a look at this, pending.

Locked