Implosion Should Respect Death Immunity

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Aniel
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Implosion Should Respect Death Immunity

Post by Aniel » Sat Sep 14, 2019 3:52 am

Implosion is to my knowledge the only save or die spell in the game that there's no counter play to short of spell mantle. Meaning that in the vast majority of cases any cleric can cast the spell and have at worst a 5% chance of immediately killing a medium area of effect worth of people. Save or dies certainly aren't fun when there's no interactivity involved. If you're dispelled in combat you can reapply death ward before the opponent casts a wail of the banshee or finger of death. Implosion outright ignores it.

It'd lend itself to more interactive PvP engagements if a spell didn't have an outright chance of killing someone regardless of what they do I imagine.

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Irongron
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Re: Implosion Should Respect Death Immunity

Post by Irongron » Sun Oct 20, 2019 10:11 pm

Will await further input on this one.

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Irongron
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Re: Implosion Should Respect Death Immunity

Post by Irongron » Mon Dec 16, 2019 10:59 pm

I am informed that in PnP this does not affect ethereal targets, there it is approved for immunity via the following 2 spells only:

Ethereal Visage
Greater Sanctuary

Approved.

BHR55
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Re: Implosion Should Respect Death Immunity

Post by BHR55 » Mon Dec 30, 2019 7:59 am

Took a look at this, pending.

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