Hey! Saw the changes to Heavy Flail being x2 3d6! Really loved the change, and the idea that the much larger base damage will allow x2 Martial/Exotic to have a powerful niche against crit immune enemies.
Please also consider increasing the base damage on the Exotic Dire Mace. It's at 1d8 damage currently, the same as the Dire Axe and Double Sword.
But has x2 crits to their x3 and 19-20x2 respectively. I think tuning up it's base damage would help it out a lot in having its own purpose and unique role. -Instead of being well... Just a bad weapon for any situation.
20x2 Martial/Exotic Weapons
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Re: 20x2 Martial/Exotic Weapons
I think we could definitely make the weapon more viable with such a a change.
Approved.
Approved.
Re: 20x2 Martial/Exotic Weapons
Completed