[Solved]Bowman rogue vs TWF rogue vs Rapier rogue...
Posted: Tue Mar 24, 2020 12:10 am
Any significant benefit to any of them?
I'm interested in rogue-only skillmonkey builds, human, no multiclassing... and maximum self-sufficiency.
As far as I can tell, archer rangers are more fit for bowman roles, because they can craft ammunition, and if you go bowman route with rogue you'll be shooting with junk arrows or would need to keep buying them all the time. Plus you don't need to get close and personal to stab someone in the butt, but you also lose access to expertise. Two to three wasted feats (rapid shot, point blank shot, called shot (dubious, as AB is going to be lower)), can deal two attacks per round early on at -2, like TWF rogue.
TWF rogue gets extra attack early on, BUT that's two wasted feats (with one more for additional offhand attack), and -2 to hit. You also don't get to land a sneak attack with both of them all the time.
Rapier rogue or single-weapon rogue can grab expertise early on, which makes application of "run away screaming and hide behind the corner" tactic easier. On other hand, reduced damage early on. Down the road it is possible to either grab a shield or become twf anyway.
Thoughts? Advice, maybe?
I'm interested in rogue-only skillmonkey builds, human, no multiclassing... and maximum self-sufficiency.
As far as I can tell, archer rangers are more fit for bowman roles, because they can craft ammunition, and if you go bowman route with rogue you'll be shooting with junk arrows or would need to keep buying them all the time. Plus you don't need to get close and personal to stab someone in the butt, but you also lose access to expertise. Two to three wasted feats (rapid shot, point blank shot, called shot (dubious, as AB is going to be lower)), can deal two attacks per round early on at -2, like TWF rogue.
TWF rogue gets extra attack early on, BUT that's two wasted feats (with one more for additional offhand attack), and -2 to hit. You also don't get to land a sneak attack with both of them all the time.
Rapier rogue or single-weapon rogue can grab expertise early on, which makes application of "run away screaming and hide behind the corner" tactic easier. On other hand, reduced damage early on. Down the road it is possible to either grab a shield or become twf anyway.
Thoughts? Advice, maybe?