Mundane Archer
Posted: Sun Jun 28, 2020 3:59 pm
Given the fairly recent changes to the rules about who counts as mundane, I've been playing with the idea of a Ranger-Archer with no casting. Not like you could Blade Thirst on a bow anyway. Thoughts on a build like this, which overcomes the usually low CL of a 21 Ranger? Lots of feats go to saves instead of Finesse+Expertises for melee capability.
Ranger 21, Fighter 6, Spec 3 (Human)
STR: 10
DEX: 18 (20 w/ Gift) (28)
CON: 14 (16 w/ Gift)
WIS: 8
INT: 14
CHA: 8
Gifts:
Gift of Grace (+2 Dex)
Gift of Endurance (+2 Con)
Spot Gift?
Human: (Quick to Master)
01: Fighter(1): Luck of Heroes, Strong Soul, Blind Fight
02: Fighter(2): WF Missile
03: Fighter(3): Toughness
04: Ranger(1): DEX+1 (DEX=21)
05: Ranger(2)
06: Ranger(3): Lightning Reflexes
07: Ranger(4)
08: Ranger(5): DEX+1 (DEX=22)
09: Ranger(6): Imp Crit: Missile
10: Ranger(7)
11: Ranger(8)
12: Ranger(9): DEX+1, Great Fortitude (DEX=23)
13: Ranger(10)
14: Ranger(11):
15: Ranger(12): SF: Lore
16: Ranger(13): DEX+1 (DEX=24)
17: Ranger(14):
18: Ranger(15): Iron Will (or FE)
19: Ranger(16)
20: Ranger(17): DEX+1 (DEX=25)
21: Ranger(18): Epic Weapon Focus (Missile)
22: Fighter(4): Weapon Spec (Missile)
23: Fighter(5):
24: Fighter(6): DEX+1, Epic Weapon Specialization, Blinding Speed (DEX=26)
25: Ranger(19)
26: Ranger(20): FE (Epic Prowess? Nah)
27: Ranger(21): Bane of Enemies
28: Specialist(1): DEX+1 (DEX=27)
29: Specialist(2)
30: Specialist(3): Great Dexterity I (DEX=28), ESF: Discipline
Discipline 33, Lore 33, Spellcraft 33, Tumble 30, Spot 33, Hide 33, MS 33, (optional) Search 31, Open Lock 1, Disable Trap 1, Spare 0
(Realized later that I could have taken Fighter 4 to get Weapon Spec out of the way Pre-Epic. No effects other than easier levelling?)
Ranger 21, Fighter 6, Spec 3 (Human)
STR: 10
DEX: 18 (20 w/ Gift) (28)
CON: 14 (16 w/ Gift)
WIS: 8
INT: 14
CHA: 8
Gifts:
Gift of Grace (+2 Dex)
Gift of Endurance (+2 Con)
Spot Gift?
Human: (Quick to Master)
01: Fighter(1): Luck of Heroes, Strong Soul, Blind Fight
02: Fighter(2): WF Missile
03: Fighter(3): Toughness
04: Ranger(1): DEX+1 (DEX=21)
05: Ranger(2)
06: Ranger(3): Lightning Reflexes
07: Ranger(4)
08: Ranger(5): DEX+1 (DEX=22)
09: Ranger(6): Imp Crit: Missile
10: Ranger(7)
11: Ranger(8)
12: Ranger(9): DEX+1, Great Fortitude (DEX=23)
13: Ranger(10)
14: Ranger(11):
15: Ranger(12): SF: Lore
16: Ranger(13): DEX+1 (DEX=24)
17: Ranger(14):
18: Ranger(15): Iron Will (or FE)
19: Ranger(16)
20: Ranger(17): DEX+1 (DEX=25)
21: Ranger(18): Epic Weapon Focus (Missile)
22: Fighter(4): Weapon Spec (Missile)
23: Fighter(5):
24: Fighter(6): DEX+1, Epic Weapon Specialization, Blinding Speed (DEX=26)
25: Ranger(19)
26: Ranger(20): FE (Epic Prowess? Nah)
27: Ranger(21): Bane of Enemies
28: Specialist(1): DEX+1 (DEX=27)
29: Specialist(2)
30: Specialist(3): Great Dexterity I (DEX=28), ESF: Discipline
Discipline 33, Lore 33, Spellcraft 33, Tumble 30, Spot 33, Hide 33, MS 33, (optional) Search 31, Open Lock 1, Disable Trap 1, Spare 0
(Realized later that I could have taken Fighter 4 to get Weapon Spec out of the way Pre-Epic. No effects other than easier levelling?)