IDEA: Royal Elven Archaeologist

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a shrouded figure
Posts: 402
Joined: Tue Jan 07, 2020 2:18 am

IDEA: Royal Elven Archaeologist

Post by a shrouded figure » Mon Oct 12, 2020 3:07 pm

So this is a bit of a silly concept, but basically the goal was a "solo" adventurer that I could play solo for 10-15 minutes at a time, while still be a fantastic character for roleplay and depth for when I'm able to sit down for a couple hours and really enjoy him/her.

I'm still playing with the level assortment right now, but the basics so far...

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Sun Elf
Gift of Craftsmanship
Gift of Strength
Gift of Intelligence
Minor Award - Nobility (for flavor, and heck it's a minor award)

Str - 18 (16+2) - 26 Final
Dex - 8
Con - 14
Wis - 8
Int - 20 (18+2)
Cha - 8

Tribal Barbarian / Loremaster / Specialist
24 / 3 / 3

1  - BB - Weapon Focus
2  - BB 
3  - BB - Expertise
4  - BB - +1 STR
5  - BB 
6  - BB - Blind Fight
7  - BB
8  - BB - +1 STR
9  - BB - Improved Expertise
10 - BB
11 - BB
12 - BB - +1 STR, Improved Critical
13 - BB
14 - BB
15 - BB - Toughness
16 - BB - +1 STR
17 - BB
18 - BB - Skill Focus: Lore
19 - BB
20 - BB - +1 STR
21 - BB - Epic Weapon Focus
22 - Bb
23 - BB
24 - BB - +1 STR, Armor Skin, Epic Prowess
25 - LM 
26 - LM - Secret Knowledge of the Artisan
27 - LM - Great Strength 
28 - Sp - +1STR
29 - Sp
30 - Sp - Epic Skill Focus: Lore, Epic Skill Focus: UMD

Skills:
Craft Mastery 30, Discipline 33, Heal, 33, Lore, 33, Listen 16, Leadership 33, Spellcraft 33, Spot 33, Tumble 30, UMD 33 
So right now the plan is 1-24 Tribal Barbarian, the reason I'm not taking a LM dip earlier (which I would LOVE), is due to the nice power bump to the Tribal Warriors at 24. The huge intelligence investment isn't much of a hinderance here as the Tribal guys generally do a nice job saving your Snuggybear and moving thru content until the epics. So at level 24, you're basically just a normal tribal barbarian. The reason we're going to level 24 is the following:

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Lvl     Ench 	    MHAB        OHAB    Fort   Ref   Wil   HP           AC      STR      DR
23	  +3     32/27/22/17    32/27    26    21    18    345	        33	26	5/-
24	  +4     37/32/27/22    37/32    28    23    20    360+20	33	28	5/-

So as you can see, the gain of +4 Enhancement, Epic Weapon Focus, Epic Prowess, and your temporary HP kicking in is a pretty huge swing from 23 to 24.

In my experience, the later epic content is where your tribal guys start to get beat up, so the loremaster levels are perfect timing at 25. At 25 is where your power curve really swings (as well as your expenses, I hope you were saving money!!) First level of loremaster opens up your UMD and gives you wands. Wands, wands, wands. Now we can really efficiently start using buffs. In the early stages scrolls will get you by, but they really are a bit clunky compared to wand usage so this is a massive QoL improvement for you. After that it's off to the races. Basically you buff yourself and your little helpers up - and go adventuring!

I planned on a smith for this build, but you'll be able to make your own elven chain and moonblade (duh), but you can also make paladin chain which is pretty sick stuff. You'll have a silly amount of crafting points per day so you can set up a little shop and just sell all of the fanciest items! Your UMD will get you access to just about any item in the game (42 base), worst case you may need to make a bard friend for equipping some items if you're looking to go higher than the 60 or so that you can reach out and touch on your own.

Let me know what you guys think, it's a bit of a silly idea but I think it would be fun and actually /fairly/ effective thru the course of the game before you're a billionaire and ready to re-roll!

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