ReverentBlade wrote: ↑Wed Feb 01, 2023 12:20 pm
I would be a very happy cleric if the Death domain power didn't mention an undead arm in the combat log. It creates awkward "I'm not a palemaster" RP.
I'm still looking into it but I may just have to create a new entry in spells.2da to avoid the same combat feedback text.
hugolino wrote: ↑Mon Feb 20, 2023 7:14 pm
Might I suggest also adding a bonus in Search to the Luck Domain? It seems highly thematic to have a little bit of luck at finding an extra item when searching the bodies of the fallen. The bonus can be a tiny, token amount of course. It would be more universally applicable to players than a boost to resource gathering.
I noticed Shadow Shield is no longer listed as the 9th level Luck domain spell in the game. Has it been removed from the domain? If so, may I suggest replacing it with Mass Cat's Grace or some other area of effect spell that will aid the odds of not suffering misfortune or harm? Alternately, you could instead substitute a spell that inflicts bad luck, such as a curse or Vicious Mockery?
Not a bad idea on the search part.
Morto wrote: ↑Wed Feb 15, 2023 2:25 pm
Travel Domain:
Overall seems really lackluster with no "Big" domain Spell in lvl 7 or 9 slot. Instead it has Slow, which I hear is supposed to operate at a higher DC. But that really isn't worth the precious few spell slots at those levels for clerics.
I would vote for a spell like Stonehold to occupy these slots. Which thematically fits as an anti-mobility theme as does slow and feels worth the high level spell slot while not being overpowered as it's negated by freedom, which is a common ward for players.
With the new list of spells from SK, I might go over the Travel domain spell list again.
Hazard wrote: ↑Tue Feb 14, 2023 12:01 am
I don't know if it's just a mistake on the wiki, but Wail of Banshee doesn't seem included in the defiler's refund chance thing and probably should be, as it's a death spell.
It turns out that Wail of the Banshee is currently typed as "Sonic" rather than death, so a special exception may have to be made for Defiler refresh codes.
Party in the forest at midnight wrote: ↑Mon Jan 30, 2023 7:08 pm
Is it possible for domains to grant more than 1 spell per spell level? For example, illusion gives color spray at spell level 1. If a new spell level 1 illusion damage spell was added, would we be able to get that as a level 1 domain spell along with color spray?
I may have addressed this before, but there is a work around for this. I will simply copy and paste my response to a fellow developer that made the same inquiry:
Kenji wrote:So the work around for multiple domain spells, and the reason why I didn't do it
Is to add ALL of the spells to Cleric's spell list, then use the creature remove known spells for any spells not listed on the domains taken by the cleric or considered "vanilla/basic"
I hypothesize it'd be massive performance drop, especially if the loop has to go through the spell list multiple times. Whether it needs to be reapplied every rest, login, or server reset is also unknown
so yeah I concluded that staying with the vanilla NWN domains.2da, though hardcoded, remains the optimal choice both in terms of performance and development time
Party in the forest at midnight wrote: ↑Mon Jan 30, 2023 7:08 pm
Also, were banned domains removed? It used to be on the wiki but seems to be removed. Source here.
On top of this I think Cyric was banned from knowledge, and Lolthites from travel.
Banned domains aren't removed per se, but an easier way to apply it en masse is still being looked into. (There is over hundreds of deities and with up to 3 banned domains each meant a lot of grunt work if we don't have the infrastructure set up!)
If I missed anyone else's suggestion or feedback and you'd like it to be considered, please feel free to refresh it here with a new post again.