Castle Gloom: My Experiences
Posted: Tue Jul 16, 2019 9:37 pm
Hi i'm going to talk about Castle Gloom.
Pros:
In comparison, Darrowdeep;
In conclusion:
Castle Gloom is;
-Cool aesthetic
-Lots of storage space
-FREE COAL
-FREE HARDWOOD
but also
-Not secure
-awkward for good characters
-not a lot of good spaces for holding big rp events/meetings
-in the middle of no where
Quick Fix suggestions:
->Put a doorbell/herald outside the main gate that pcs can use to alert PCs inside the castle that someone is outside and wants to come in
->Make the Otherside of the castle secure/not surrounded by kill your face NPCs.
->ALSO lock the Otherside so anyone can't just sneak in
Pros:
- Swamps are rad
- Lizards still spawn on the roof, but the guard NPC you need to talk to in order to get inside no longer tries to help so that's good.
- portal nearby is handy for coming
- near lowbie grinding areas so the road is kind of trafficked
- the big Shadow Door is super rad
- what's on the Other Side of the shadow door is Equally rad
- Lots of space
- FREE COAL
- Lots of storage
- SPEEDY MESSENGER
- henchmen are AWESOME
- you absolutely HAVE to be a citizen of the owning government to get access
- no way to tell if someone is outside the castle gates without someone sending you a tell to let them in
- still out in the middle of nowhere, no reason to go there unless you're part of the guild running there, even then you might not be able to go inside.
- no general open hall for large meetings
- the storage chests open to the public are routinely wiped clean when stocked with helpful materials
- The shadow door is two way, and lets people in from the other side into the castle. this would be viable for normal people if...
- The otherside of the Shadow door is populated by CR 20+ spawns that can and will ream you if not prepared or squishy
- The Otherside is also not secure or really furnished, making it not viable to put super important faction stuff down in.
- The Repair Wright is broken, and has never functioned >:(
- Its kind of obvious all the NPCs are sharrans. Awkward for good aligns.
- Always raining in the swamps, FPS can drop for my potato laptop
- The internal quarter is a guild hall, so in theory you could own the guild house and not be able to be evicted by the government.
In comparison, Darrowdeep;
- Close to the Biggest traffic junction on the server (Mayfields/Arcane TOWER)
- Much bigger keep + large general meeting areas
- little herald NPC man v cute
- Unique horses + large courtyard for entertaining/noble RP
- More quarters on the inside
- ??? Probably other stuff
- Door bell to let people know when someone is outside wanting to rp
- Area is generally bigger
- Not obviously evil or good, good base template
- Does NOT have a backdoor secret access
- No lizard problems
In conclusion:
Castle Gloom is;
-Cool aesthetic
-Lots of storage space
-FREE COAL
-FREE HARDWOOD
but also
-Not secure
-awkward for good characters
-not a lot of good spaces for holding big rp events/meetings
-in the middle of no where
Quick Fix suggestions:
->Put a doorbell/herald outside the main gate that pcs can use to alert PCs inside the castle that someone is outside and wants to come in
->Make the Otherside of the castle secure/not surrounded by kill your face NPCs.
->ALSO lock the Otherside so anyone can't just sneak in