Of course, veteran players have a lot of knowledge that can and should inform decisions especially in regard to balance. This feedback can be given and should be received, and balance is something that can be tweaked afterwards with this in mind.Ecthelion wrote: ↑Mon Oct 14, 2019 3:37 pmI see where this comes from, although it sounds really cheap in a lot of ways. Of course veterant players are considering the impact on high-level PvP because this actually happens often. Moreover, I'm not sure how this UMD change is supposed to be better for the rest of the community either. It's probably more detrimental to both levelling and fun (of using consummables) than anything.Opustus wrote: ↑Mon Oct 14, 2019 11:25 amMeh, I think the server changes are undermined by sheer hyperbole. Veteran players are considering these changes only from their elitist, parochial viewpoint and are forgetting that there is a portion of the community who aren't sticklers for balance and still can enjoy the game.
I don't think veterant players are despising the newer members of the community at all, and I don't think it's right to imply that either.
Apologies for the editing time, it's a bit hellish on the phone.
Many sentiments are very pointed: e.g. claiming that the changes are massive and have made things for the worse permanently is incredibly picky and premature. These changes have been online for a day now, and several people have taken what seems to be an unflappable stance, and their staunchness disregards the possibility that there are aspects of gameplay that other people might greatly enjoy. I think many opinions are overly focused on balance and less focused on other aspects of gameplay e.g. how cool it is to specialise into weapon categories, how valuable it is to offer new mechanics for character development outside of fighting. Changes cater to the server which comprises a community with various tastes and preferences that greatly differ. This doesn't mean that the veteran's opinion would be without merit or importance, just that it's limited and must be integrated to a balanced consideration of the feedback.
I see many pointed opinions as founded in some respects, but completely unfounded in others. Hence, I feel justified to call these opinions parochial; elitist was maybe a stretch. Also, though this may seem defensive, there's a distinction between calling a viewpoint elitist and a person elitist; the latter was very far from my intention, and I don't deign to be a good judge of anyone's character here nor would I want to be. I certainly did not mean to imply that new players would be despised by anyone in the ongoing discussion.
After the changes, I have played a good 3 hours of PvM content without any of the changes affecting my gameplay at all. I trust that this applies to most gameplay experience after the changes. The changes are targeted and shake up gameplay in a limited and controllable scope.
What do you mean the UMD change not being better for the community? In my humbledore, it defines the roles of casters by restricting powerful spells to their arsenal only. I don't like the aesthetic and feel of any level 5 character being able to summon a planar subject at all, or non-casters being able to invoke Timestop or Mordekainen's Disjunction out of a measly scroll. This opinion does not take into account the balance of it, but luckily some balance-minded people are addressing the issue.
EDIT: Edited to quote the right person. Oof.