We currently had only three of them already looted and revealed to more folk, but it's already rather distressing that they are called "of significant use". For those who don't know, rods are 1.0 weighing "wand-like" items (so, unstackable, as sad as it is), which have some charges to zap a high-level spell, with no UMD/Lore requirement to them.- Added the first 23 magical rods to the loot matrix. In keeping with D&D lore these powerful high level spell items do not require class or skill checks, and are open for universal use.
A mixture of single use and charged items, all of significant use to player characters.
On paper, that sounds like an awesome idea, making magic tools rarer, but still available. But let's see what we have at our hands:
- Greater Spell Breach. 18 charges, but uses three charges per cast (so it could have been easily written out as six single charges, but whatever on that).
Nickname: It will have to do
Not as strong as Mord's, but at least it's usable, and won't be scoffed at. Can't really say anything bad about it, asides from that it can't be stacked for ease of quickbar (but that's a general issue, for which there's no fix (no if you stack them all, it will be terribad - look at bandages. If you have multiple bandages stacked and use one, it will take a single charge from all the bandages in stack. That's just how NWN works)
- Abi-Dalzim's Horrid Wilting. CL 20, Single-Use
Nickname: Horrid Horrid Wilting
First of all, let me preface that the spell itself isn't bad. In hands of a potent necromancer shadow mage, it is a huge damage splat for those who don't have fort save (read: other casters/rogues), a valiant option if for some reason you can't do Evo magic. So you can't deny that the spell is not "of significant use" in itself.
However, let's take this rod and cast it. As per its CL, it should deal 20d8 magical damage - an average of 90 damage. That sounds fairly strong, especially if you can get 3+ targets in it, outshining martial characters whirlwind strike (if one had it) by a fair amount on a damage type not easily resisted.
But now I cast it, and look and behold, all the targets took only 45 damage on average. You scratch your head surprised at the tiny tickle that the wand did, and look at the combat log to see the issue with most of these rods - their DC. Instead of 41-43 DC that a specialized wizard will stack on it, you cast it at measly 19 - a save deniable by anything worth pointing this rod at. Considering that you sacrifice a round of attacks to use the rod, you're suddenly looking at no increase in your power compared to if you were swinging your weapon of choice at them.
- Meteor Swarm. CL17, Single-Use
Nickname: A Reflex Wilting rod
Let's see. A spell used by actual wizards: Check. Average damage of 90: Check. DC 19 because it's a magical item: Check. Saveable by anyone worthy pointing this at: Check. So, average damage of 45: Check.
Not to mention it's now on an easier to resist damage type (fire vs magical), and there's a safe zone if you're hugging the caster (in 6.6 meter range).
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1) The rod author was not informed of how magical item DCs work and didn't know that they will be at DC19 compared to spellcaster's 39-43, neutering their strength and normalizing them to damage that a mundane can already pull off without blasting it
2) The rod author actively wanted to pollute the loot matrix, which already holds a large amount of loot pollution (which wouldn't be a bad thing in a smaller dose, considering not everyone is level 21+ and there is a need for crap in the table to be sold as gold/used by newer folk and to inflate rarity "somewhat", but alas, that is not true here)
I really hope it is the number 1 we're dealing with and not the number 2, as the former problem can be fixed through introducing custom effects, and then having raised (or none at all) DCs on them. But unless the 23 rods hide any pearls in them (and GSB could be called a pearl), they will stay as mostly joke tools or just "alright".