That writ is indeed tough now. Oh boy it is very tough alright.Baron Saturday wrote: ↑Thu Aug 06, 2020 3:18 pmI visited the Viper Temple for the first time since its rework (stealth kudos: both area and enemy design are awesome, love it!) in an attempt to wrap up my last pre-epic writ, The Viper's Bite. I have to say, I have trouble imagining any pre-epic party completing the place. I was level 21 with a ranger/monk build that typically punches above its level in melee combat, but every single spawn was requiring Maximum Effort, and I eventually retreated due to running low on supplies before even starting on the second objective.
I honestly think this one should just be removed as a writ, rather than dropping the difficulty.
That said, I kinda like this new design of dungeons in general with smarter AI and trickier traps etc etc. I think all the new dungeons (Revears, skull crag orcs and the like) are simply harder for that reason, and I like it. It is definitely felt the most when we fight monks in a heavily trapped dungeon because that's where we really feel the improvement in the AI.