Settlement leader Activity
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Settlement leader Activity
Being elected to a leadership post requires no such commitment, indeed you can get elected and not log in for a month, longer than you can hold the guildhouse for?
What are peoples thoughts on mandating a similar activity requirement or an election is automatically triggered?
Temporarily back to Arelith and currently Lilliana Snowfire.
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Re: Settlement leader Activity
Right now, there is literally nothing we can do bar grin and bear it or resign.
If I stay in post at present with an absent/unresponsive settlement leader I can point to the individual and shrug. Blaming me IC would be ICly unreasonable. If a cabinet refuses to remove an absent/unpopular/ineffective leader then they must shoulder some IC responsibility for the continuation.
This adds a bit more depth to the politics and acts as a shield against leadership being unable to log in crippling a settlement's ability to act. It also allows a degree of OOC flexibility that a flat timer might not: I, personally would be less inclined to pull the trigger on such if someone was out of game due to illness or similar.
If a group OOC rallies round someone and refuses to oust, then there are at least IC political consequences to it in that people will know that you had the power to do something and elected not to.
Re: Settlement leader Activity
Right after the election the new leader has a grace period, but after that first term (30 days? not sure) any citizen can start an election as i understand the mechanics. If the new leader was largly awol right off the bat without good reason it is highly unlikely he or she will get re-elected.
Re: Settlement leader Activity
So vote for a powerful, reputable faction, and should a leader be doing a poor job, make sure to petition them for a replacement.
This is one of these areas where the tools are already provided, should players choose to use them.
Re: Settlement leader Activity
I'm hoping that whenever the term limits get put in place, it will be able to stop this sort of thing from happening.
At the very least it limits the amount of times someone can show up for an election, win, then dissappear until the next election.
RP only starts at 30 if you're a coward.
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Re: Settlement leader Activity
I am not aware of a time where the leader of the faction and the settlement leader have been seperate. Is this really the case often based on your behind the scenes knowledge?Irongron wrote: ↑Thu Jan 16, 2020 10:14 amSettlement leaders currently stand on behalf of a faction, and that faction leader has the power to replace them.
So vote for a powerful, reputable faction, and should a leader be doing a poor job, make sure to petition them for a replacement.
This is one of these areas where the tools are already provided, should players choose to use them.
Temporarily back to Arelith and currently Lilliana Snowfire.
If you have unfinished business with Ultrianan, let me know! Arabella has been rolled.
Re: Settlement leader Activity
I'm also sadly yet to see a single faction holding power in more than one settlement - which would be quite an achievement.
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Re: Settlement leader Activity
The Voters have no way of seeing how the faction is mechanically set up, so they're not in a position to moderate or vote based on this information.Irongron wrote: ↑Thu Jan 16, 2020 12:02 pmI haven't been tracking it, certainly l knew beforehand leaders would simply set up their own faction so as not to have limits on their power, but I would suggest the voters think twice in these situations.
I'm also sadly yet to see a single faction holding power in more than one settlement - which would be quite an achievement.
Worth also noting that if all factions are set up with the leaders running for office, there is also no other way to vote.
And there's no incentive for setting up a faction yourself to put another candidate up in your place to be seen as 'different'.
Temporarily back to Arelith and currently Lilliana Snowfire.
If you have unfinished business with Ultrianan, let me know! Arabella has been rolled.
Re: Settlement leader Activity
as such, the systems currently in place don't really deal with absent leadership. you can win an election and be gone for a whole month before players can intervene mechanically
Re: Settlement leader Activity
Re: Settlement leader Activity
it's the same principal as quarterlogging. I know a lot of people catch wind ooc of an eviction and just avoid those that can evict them by not logging on. But reporting those individuals has worked in the past. There's just not a precedent for it as far as settlement leadership goes
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Re: Settlement leader Activity
Re: Settlement leader Activity
Re: Settlement leader Activity
Re: Settlement leader Activity
the player may get sick, or have a change in work schedule that changes when he logs into the game
for example right now the player of the chancellor fell to both these occurances, but still managed to log in at a later than normal time to be seen.
now that doesnt allow much activity but before these votes of no confidence or other things mentioned happen, we have to remember that real life comes first over the game
just because during your normal play time you dont see a character, doesnt mean others do not when you might be sleeping or working or something else
Re: Settlement leader Activity
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Re: Settlement leader Activity
While I am generally in favor of this train of thought, some mitigation is possible, and possibly even advisable. Everyone gets sick sometimes, but in positions of power, the world doesn't stop turning just because you have a fever.
Delegation of powers and responsibilities (which involves a measure of trust both IC and OOC, and the latter is sometimes hard to come by) can go a great way towards ameliorating this - a decent settlement leader, in my mind, makes a list of responsibilities that need to be tended to for the city to function, and does their best to fulfill them, but as a form of oversight and delegation with assistance rendered where needed.
A great settlement leader will delegate enough responsibilities to the right people so that even if they aren't on for a week straight, business in the city will continue to run as usual, and a week later when they come back, they can get a summary report of what's been going on, advise as necessary, ask what they can do to help, and then disappear for another few days with no one distressed.
Usually this takes the form of sharing the keys to the city, as well as administrative powers over the city's factions. This does occasionally happen, but it's limited to time periods where goodwill and trust and sunshine fill the air, which tends to not to last overly long, in my experience.
-Faiths and Pantheons (c)2002
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Re: Settlement leader Activity
I think I mentioned this earlier. But I shall reiterate.JubJub wrote: ↑Fri Jan 17, 2020 12:38 amWell a "council" if you mean an ig group, for example people heading different departments in Cordor are usually appointed by the chancellor and help them get elected, so are they ever likely to vote no confidence? Not to mention if they no confidence the chancellor and it triggers an election, they might all end up out of a job themselves. Or if the "council" can replace the chancellor and install a new leader, that pretty much ruins the point of an election. And if it's ooc then you have the dm's determining how much activity is enough to stay in power.
At present, as there is practically nothing that can be done IC, there are no consequences to rallying around the Chancellor. Because everyone knows that even if you wanted to do something, all you could actually do would be symbolic (resign) or overtly criminal (steal the treasury to force a new election).
I'm not suggesting that this wouldn't happen, merely that it happening would have IC consequences that might affect ongoing political careers for those involved. (As IG implied, there should be some incentive for PC's to pick a reliable well regarded faction. But at present, there are firstly few ways to ascertain the truth of a faction in that regard, and secondly it isn't going to happen anyway)
It adds political game, the Chancellor picks their firing squad and then has to keep them at least partially placated.
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Re: Settlement leader Activity
I think balencing it between making it a number that's reachable + making it so that people can't be 'griefed' out of the position, by just getting lots of newbes to make new characters and vote 'no confidence,' would be tough. But maybe it's an idea?
(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)
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Re: Settlement leader Activity
A certain % of the elecorate [a more substantial % than required to actually elect them] would be good. Maybe like 60% [IE, a total majority?]The GrumpyCat wrote: ↑Fri Jan 17, 2020 11:54 amSuggestion (And this may be a really dumb idea, please don't let the green on my name persuade anyone otherwise) what if there was a system where if a certain amount of citizens/certain percentage of the citizenry - with active voting rights - voted for 'no confidence' of a chancellor, elections would start again?
I think balencing it between making it a number that's reachable + making it so that people can't be 'griefed' out of the position, by just getting lots of newbes to make new characters and vote 'no confidence,' would be tough. But maybe it's an idea?
You'd just have to speak to the registar and be like, 'I wish to protest against the current government'.
Maybe this % could be publically available so the Chancellor/team would have an idea of his approval rating during the term, and when the % started to climb they could act to avert it?
Temporarily back to Arelith and currently Lilliana Snowfire.
If you have unfinished business with Ultrianan, let me know! Arabella has been rolled.
Re: Settlement leader Activity
For approval rating. Other factors could increase/decrease approval rating stock levels, treasury level, if they don't belong to a city patron faith that could add to apporval rating etc, . The higher or lower an approval rating the harder or easier it would be to oust the government. I imagine this would be a scripting nightmare. Maybe any class that has special election talents maybe they also could have special approval rating talents. It would also force the opposition to rp trying to oust the government over a simple I don't like that guy. Since the was initially about absent leaders play time could be factored, so if you do have reason you might not be around much for a week you won't auto get tossed out but it still may have an impact on approval ratings.
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Re: Settlement leader Activity
cordor has over 200 citizens. Last election only about sixty odd voted.
50% of the electerate is more than often be bothered voting.
Further more - as I revisit the thought - the issue I think we have isn't so much unpopular leadership. Heck, unpopular leadership could be cool! It's ABSENT leadership, which is a slightly different kettle of fish.
(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)
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Re: Settlement leader Activity
But I also think that nothing needs to be done at all. I might be cynical but I think giving people the ability to remove a government would be more likely to be abused. With term limits of 3 months, if someone somehow wins 3 terms as chancellor while being mostly inactive, they're then out. It'll sort itself out eventually.
Re: Settlement leader Activity
absent leadership does the opposite. it can and has crippled rp in settlements.
And I agree that there is a difficult metric to establish. A settlement leader can be on for 4 hours but behind a locked door, and another can be on for only 2 and be out there doing stuff in the public eye.
I think settlement leaders have an OOC obligation to generate some rp for the settlements they lead. I've seen a lot of people go for it just because they want the title, then do nothing with it. And that's even plausible from an IC sense; however, it's also very boring. Getting a notch on your belt and disappearing is Big Lame.
There has been a lot of talk about elections in general over the last year or so, with people logging in/making new characters just to vote for their OOC friend, and then other, wild accusations/conspiracies. It's a hot topic and I suppose that makes sense, given how real life politics go. I know that there has been a crackdown on people partaking in the aforementioned activities, and that's good. But Ebonstar highlights a big problem. He says that sometimes settlement leader players get busy, and that's fine, but your character doesn't know or care about that. I'm curious as to how these voting decisions are made IC, as that's basically voting for OOC reasons.
I hate to complain without offering solutions, but I dont really know one. The assassination system exists, sure, but there's already a thread about its shortcomings.
Re: Settlement leader Activity
- Require settlements to have at least 2 appointed underling PCs assigned to the leader. These can just be the same sort of administrative or delegative staff that many leaders already have.
- Underlings gain the ability to trigger an election after 7 RL days if the leader has not been online. You could automate this, but by having the underlings do it, it gives a bit of IC legitimacy.
- If underlings are not assigned within 7 RL days of a new leadership, elections are triggered.
RP only starts at 30 if you're a coward.