Hinty wrote: ↑Fri Jun 05, 2020 6:37 pm
I see a lot of hate for the War Mace.
The War Mace is a fantastic weapon.
One of the most popular one handed weapons is the Scimitar, because of its crit range. It has a very high chance of critting and doing an average crit of 7 damage per hit.
A War Mace does an average of 6.5 Damage per hit when it is NOT critting.
Sure, when you throw on additional damage from essences and the like the Scimitar Crit will start to outpace the War Mace, BUT you do not crit with every Scimitar attack, and sometimes you crit with the War Mace to do twice the damage a scimitar can do with its crits.
So in a world without Strength Scores, Essences (Temp and Permanent), Additional Weapon Damage, and Class Bonuses this would be true.
But let's actually compare these weapons at level 1, with no keen, no improved critical, no essences, and no buffs whatsoever.
3.5 average damage for the Scimitar. 18-20x2 crits
6.5 average damage for the Warmace. 20x2 crits
If you consider literally nothing else but the raw stats of the weapons with no other modifiers at level 1, the warmace is better! There you are, you've spent your exotic proficiency for a slight increase in power. -Oh, wait actually. We're missing something.
Now, let's add 4 strength mod of damage. (Neither of these weapons are finessable. Neither can be two-handed.)
7.5 average damage for the scimitar 18-20x2 crits
10.5 average damage for the Warmace 20x2 crits.
Oh dear, we've went from the scimitar just barely beating out the Warmaces normal hits with it's crits, to getting a sizable advantage.
From 7 average crits to 15 damage on it's crits. Crits that it's three times as likely to threaten.
The warmace can crit too! -And will do about 25% more damage in the rare case it manages a crit.
This is at level 1 mind, with a very small addition of a completely unbuffed strength modifier. And hopefully you can see how absolutely critical (haha) having a crit range that isn't dumpster tier is.
Extra damage on your weapons rolls are good. -Sacrificing crit range or multiplier for it is NOT good.
At least not for an absolutely measly 3 extra damage that quickly becomes completely irrelevant when were' talking about doing upwards of 30-40 extra damage on each hit. What do you want at that point. Is 3 extra damage worth have a maximum 18-20x2 crit range?
Or do you want that 30-40 damage to instead have a 12-20x2 critrange?
It's not even a contest. And believe me when I say the same is true of 19-20x2 and 20x3 weapons compared to the garbage fire that is 20x2. You'll just be "gaining" 2 damage per attack for that awful crit range.
You can "Gain" 1 damage per attack vs a bastard sword that gets 1d10, has 19-20x2 crit range, and can be -twohanded on demand for 1.5 Strength/Divine Might Scaling.
Oh but to make things even better, you're not just getting an inferior weapon. -You're paying for it. You get to spend a feat on exotic proficiency so that you can be objectively worse than nearly every martial weapon.