It really goes down to this. The surrounding players.The GrumpyCat wrote: ↑Thu Feb 20, 2020 9:54 pmAnd 'Nobility' is less about 'a thing a person can do' and more about 'how people react'.
Because, yes, you can give nobles mechanical perks with npcs and perhaps more money, but how do you enforce the PC reaction to the setting? Do you even want to enforce any sort of guideline on anyone on that regard?
It might sound crazy, but consider turning Nobility to major award, or greater at least, and give it meaning, that way. What mechanical perks should the path have with such investment, I'm afraid I dont know. But if you want to make it Noble, you need to raise the price.
Another way (not as reliable or safe) to do this would be to add the human factor to where the human factor is needed, manually. In other words, DMs will need to give a little bit more attention to Nobles and help the surrounding recognize them as such.