Should we decouple awards from XP/Level?

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Zavandar
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Re: Should we decouple awards from XP/Level?

Post by Zavandar » Wed Feb 19, 2020 10:54 pm

So it would take them 20 months on average of levelling and rolling characters, and even then it isnt guaranteed.
Intelligence is too important

Void
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Re: Should we decouple awards from XP/Level?

Post by Void » Wed Feb 19, 2020 10:55 pm

JustMonika wrote:
Wed Feb 19, 2020 10:13 pm
Well if they want to keep their one 5% PC forever, that's fine?
No, it wouldn't be fine. Why limit how many characters can someone keep? What are you trying to achieve with that?
JustMonika wrote:
Wed Feb 19, 2020 10:13 pm
There's not a lot of incentive to roll your 5% reward for a 5% chance at the same reward.
There is incentive. You get bored with it, you kill it. Same as any other character. I used to have an imp, didn't like it. Now it is gone. Apparently it is a greater award race now.
JustMonika wrote:
Wed Feb 19, 2020 10:13 pm
Level 27 does not mean effort, either. I have been repeatedly told Arelith is an easy sever, full of
Let's do an experiment. You make a copy-paste build right now, achieve level 26 through circle-grinding, while avoiding interaction with other players and keeping 20 RPR. Then you roll the character and repeat the process till you get a major award.
To have a 50% chance of getting Major Award, you'll need to do that 14 times. Good luck.
JustMonika wrote:
Wed Feb 19, 2020 10:13 pm
copypaste build guides and grindable circlable dungeons and that you can get to level 16 in -hours-. [I do not exagerate, that's what I was told.]
People tell many things, doesn't mean those things are true.

Ask them to submit a video. Then send the video to admins so they investigate that possible exploit.
JustMonika wrote:
Wed Feb 19, 2020 10:13 pm
Time seems as a good an indication of roleplaying skill as gaining XP as any other,
No. Getting to high level requires some degree of skill or involvement. Finding people, or figuring out mechanics yourself. Getting there faster requires greater degree of knowledge/involvement, and thus encourages thinking.

"Time spent playing" as a metric encourages idling and nothing else.
JustMonika wrote:
Wed Feb 19, 2020 10:13 pm
That more people might get a chance to access the reward system?
That less people might get a chance to access the reward system and those could be idlers or poor roleplayers.
Your proposal is a step down compared to what exists now. It encourages idling, discourages exploration, interaction or anything else. it also does not encourage being clever or taking risky adventures. You only need to sit on a chair in a room and periodically move character a bit so "idle detection" doesn't trigger. That can be macroed, by the way.

Additionally, adults get short end of the ticks. Adults meaning people with jobs and limited playtime. An adult can have 2-3 hours of playtime per week, for example. With current system they can play it clever and still have a go at the death roulette. With your proposal, they will never have a chance.

As far as I can tell, your proposal is a downgrade compared to what Arelith has now, no matter how I look at it.
Another forum ban, here we go again.

JustMonika
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Re: Should we decouple awards from XP/Level?

Post by JustMonika » Wed Feb 19, 2020 11:08 pm

NegInfinity wrote:
Wed Feb 19, 2020 10:55 pm
JustMonika wrote:
Wed Feb 19, 2020 10:13 pm
Well if they want to keep their one 5% PC forever, that's fine?
No, it wouldn't be fine. Why limit how many characters can someone keep? What are you trying to achieve with that?

** I don't understand. You can keep your current 5% characters forever. That is how the system works. I'm not trying to achieve anything there.
JustMonika wrote:
Wed Feb 19, 2020 10:13 pm
There's not a lot of incentive to roll your 5% reward for a 5% chance at the same reward.
There is incentive. You get bored with it, you kill it. Same as any other character. I used to have an imp, didn't like it. Now it is gone. Apparently it is a greater award race now.

** That's not a lot of incentive. You can delete your Imp, yes. Now it's gone and you don't have an Imp anymore. Possible, yes. Incentivised? I'm not sure.
JustMonika wrote:
Wed Feb 19, 2020 10:13 pm
Level 27 does not mean effort, either. I have been repeatedly told Arelith is an easy sever, full of
Let's make an experiment. You make a copy-paste build right now, achieve level 26 through circle-grinding, while avoiding interaction with other players and keeping 20 RPR. Then you roll the character and repeat the process till you get a major award.
To have a 50% chance of getting Major Award, you'll need to do that 14 times. Good luck.

** Why would I want to do the very thing I advocate against that our system encourages?
JustMonika wrote:
Wed Feb 19, 2020 10:13 pm
copypaste build guides and grindable circlable dungeons and that you can get to level 16 in -hours-. [I do not exagerate, that's what I was told.]
People tell many things, doesn't mean those things are true.

** It doesn't mean they're false, either.

Ask them to submit a video. Then send the video to admins so they investigate that possible exploit.

** Uh-huh. "Hey, do you mind doing several hours of gameplay for me, saving that all as a video, uploading that video to me, so I can email it to the Admins because someone thinks you're cheating?"
I don't think that would go down very well.
JustMonika wrote:
Wed Feb 19, 2020 10:13 pm
Time seems as a good an indication of roleplaying skill as gaining XP as any other,
No. Getting to high level requires some degree of skill or involvement. Finding people, or figuring out mechanics yourself. Getting there faster requires greater degree of knowledge/involvement, and thus encourages thinking.

** It requires a skilled understanding of mechanics and gameplay. That's what the current system rewards. I am advocating a change to a system that rewards roleplaying, because we're a roleplay sever, not a PvP/PvE server, or an MMO Dungeon.

"Time spent playing" as a metric encourages idling and nothing else.

** Idling does not generate activity ticks. You get no Adventure XP, No RPR XP, and would not get any Reward Ticks either.
Equally, it encourages nothing of the sort. If your only motivation to do anything other than log in and talk to yourself in your quarter is rewards - I don't believe you. We log in toplay the game. To roleplay. To adventure. People arn't going to behave any differently, they're going to log in and enjoy themselves. The only difference will be it doesn't matter if they're tending bar, crafting, exploring, helping newbies or attending Cordor Council meetings - They're getting the same reward chances as everyone else.
JustMonika wrote:
Wed Feb 19, 2020 10:13 pm
That more people might get a chance to access the reward system?
That less people might get a chance to access the reward system and those could be idlers or poor roleplayers.
Your proposal is a step down compared to what exists now. It encourages idling, discourages exploration, interaction or anything else. it also does not encourage being clever or taking risky adventures. You only need to sit on a chair in a room and periodically move character a bit so "idle detection" doesn't trigger. That can be macroed, by the way.

** It doesn't -discourage- anything. You're not being penalised. You get as much reward for exploring and engaging with your fellow players, which is more -fun-. You're not going to log in to avoid people. People are not going to spend literal weeks of their lives logging in to sit in silence in a room because they might eventually get a reward. Not to mention abusing the activity ticker in that way is -already- frowned upon by the DMs as it is. Using Macro's to do that is an out and out exploit, and should be reported.

Additionally, adults get short end of the ticks. Adults meaning people with jobs and limited playtime. An adult can have 2-3 hours of playtime per week, for example. With current system they can play it clever and still have a go at the death roulette. With your proposal, they will never have a chance.

** With my system, they have more of a chance, actually. Because they can now log in and do -whatever they like- and still get a shot at the rewards. The existing system requires they spend their three hours a week every week, grinding. Not roleplaying. Not socialising. Not crafting. Not exploring. Dungeoning only.

And I say this as an adult, blessed only with extended playtime presently because I'm off sick with a leg injury.

As far as I can tell, your proposal is a downgrade compared to what Arelith has now, no matter how I look at it.
** But -Why-? You get a shot at the rewards. Everyone gets an equal shot at the rewards. No-one loses out.

Temporarily back to Arelith and currently Lilliana Snowfire.

If you have unfinished business with Ultrianan, let me know! Arabella has been rolled.


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Zavandar
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Re: Should we decouple awards from XP/Level?

Post by Zavandar » Wed Feb 19, 2020 11:12 pm

because I dont want arelith to be a zoo
Intelligence is too important

Void
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Re: Should we decouple awards from XP/Level?

Post by Void » Wed Feb 19, 2020 11:18 pm

JustMonika wrote:
Wed Feb 19, 2020 11:08 pm
** But -Why-? You get a shot at the rewards. Everyone gets an equal shot at the rewards. No-one loses out.
People with limited time lose out. As already explained. Also using time at metric encourages idling.

Look a teen can probably clock something like 360 hours in one month in this game. For an adult with limited playtime, that same amount can take over two years, depending on circumstances.

As of now a limited time user can optimise their approach and still have a shot at that roulette. And someone who isn't interested can smell flowers for months while still getting rp/adventure xp ticks. It is not perfect, but it is decent. If you want to advance faster you can. And that is good.

In your proposal, the dude with limited playtime will never have a chance at the roulette. Because they'll never clock enough hours from it. And there's nothing they can do about it.

--------

Being more specific, with situation as it stands now, I, myself, have next to zero chance of ever playing a tiefling. I cannot invest enough time to have 14 attempts to roll a level 26 character.

With your proposal, however, my "nearly zero" chance turns in "total zero percent chance". Because you'd want me to sit on my butt in tavern for months just some idling counter increases. It is the worst kind of game mechanic that exists nowadays. Because it does not encourage skill, but wasting time. And last time I checked arelith isn't supposed to be an idler game. People are supposed to be rewarded for actually DOING something. Simply being online does not mean you're doing anything. Level-based gating enocurages you to look for more efficient strategies, quests that pay more and so on. Idle-based gating .... encourages idling and nothing else.

And that's a problem, as far as I can tell.
Another forum ban, here we go again.

JustMonika
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Re: Should we decouple awards from XP/Level?

Post by JustMonika » Wed Feb 19, 2020 11:23 pm

Zavandar wrote:
Wed Feb 19, 2020 11:12 pm
because I dont want arelith to be a zoo
Restricting people to no more than 1 Major reward per CD key at any one time will actively help with that.
But Arelith isn't a zoo presently, and I can't see that changing simply because people have equal oppertunities.
Indeed now you -can't- grind out more 5%s, the number of rare PCs may even decrease.

People with limited time lose out. As already explained. Also using time at metric encourages idling.

Look a teen can probably clock something like 360 hours in one month in this game. For an adult with limited playtime, that same amount can take over two years, depending on circumstances.

As of now a limited time user can optimise their approach and still have a shot at that roulette. And someone who isn't interested can smell flowers for months while still getting rp/adventure xp ticks. It is not perfect, but it is decent. If you want to advance faster you can. And that is good.

In your proposal, the dude with limited playtime will never have a chance at the roulette. Because they'll never clock enough hours from it. And there's nothing they can do about it.


** I addressed all of this in my previous post. Being an adult with limited playtime I do understand this.
Also you -will- clock up enough hours eventually. Indeed. You're Garenteed to do so.
3 hours a week? How long is that going to take to get to level 27? Then what do when you get there? Roll your only PC straight away? You've done no real roleplay to get there, just grinded as much as possible. You wanted to do some political roleplay, wanted to hang out with friends. But that wouldn't get you any reward.
So now you can throw your character away [and repeat theprocess 20 times] or not, but then you don't get a reward.
That's a -terrible- system. And it is -

Incentivising the limited time players to spend their time grinding and Actively Discouraging them from spending the time roleplaying outside of dungeons.
On an RP Server.

This way, they can do what they like and -still- get rewarded from it.

We've already repeatedly addressed idling, both in it being frowned on already, using bots being flat out cheating, and the fact this encourages nothing of the sort.

Temporarily back to Arelith and currently Lilliana Snowfire.

If you have unfinished business with Ultrianan, let me know! Arabella has been rolled.


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Zavandar
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Re: Should we decouple awards from XP/Level?

Post by Zavandar » Wed Feb 19, 2020 11:27 pm

how does everyone eventually getting 5%s mean there is going to be less 5%s
Intelligence is too important

CptJonas
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Re: Should we decouple awards from XP/Level?

Post by CptJonas » Wed Feb 19, 2020 11:29 pm

JustMonika wrote:
Wed Feb 19, 2020 10:52 pm
Many, many players on Discord whenever the subject of "levelling" is mentioned.
Indeed, I am sure if you seach this very forum you will find people discussing how they've made it to level 30 within a month.
[And this is with normal characters, rather than normal reward gift of humility goblins.]
You can actualy get it into late epics (26+-) with +3 ECL in like 2-3 weeks at max....and without extra rush....thats normal speed actualy....with just doing writs every day and after that just circle lowerdark....if you want to actualy speed it is doable quite easily under week...

Everyone can get all rewards....but dont we want give people chance to play concept they want to play without spending like 2-5 weeks on character they will not actualy play in the end?

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Zavandar
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Re: Should we decouple awards from XP/Level?

Post by Zavandar » Wed Feb 19, 2020 11:35 pm

there are other servers for you to live out your wildest, most "unique" fantasies on if you find the very generous confines of this server too limiting
Intelligence is too important

Void
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Re: Should we decouple awards from XP/Level?

Post by Void » Wed Feb 19, 2020 11:41 pm

JustMonika wrote:
Wed Feb 19, 2020 11:23 pm
Restricting people to no more than 1 Major reward per CD key at any one time will actively help with that.
Other way around.
It will ENCOURAGE creation of a zoo. Where people are afraid of letting their hard-earned concept go, even if concept no longer has a traction in the world nad is a ghost of its former self.
JustMonika wrote:
Wed Feb 19, 2020 11:23 pm
Also you -will- clock up enough hours eventually. Indeed. You're Garenteed to do so.
No. I guarantee that I will quit in disgust instead. A mechanic that wants me to waste time while providing no challenge is not the one I will enjoy.
JustMonika wrote:
Wed Feb 19, 2020 11:23 pm
Then what do when you get there? Roll your only PC straight away?
Possibly. All journeys end. No point to linger around when the character's story played itself out.
Once you reach high level, there's no real reason to continue, because the journey is over.
JustMonika wrote:
Wed Feb 19, 2020 11:23 pm
You've done no real roleplay to get there, just grinded as much
Now that's just insulting.

You're making an assumption that person who wants to reach high level is incapable of interacting with others or roleplaying.
Instead, by that time the character will have interacted with people in taverns, traveled with many companions, met many strangers and left a mark on their experience.

And you act as those encounters have no value. After talking, in previous posts, that we should recognize people that build fixtures.
JustMonika wrote:
Wed Feb 19, 2020 11:23 pm
You wanted to do some political roleplay, wanted to hang out with friends.
Nope! I have no interest in poltiics, and it is best to hang out with friends offline. In real life.
JustMonika wrote:
Wed Feb 19, 2020 11:23 pm
So now you can throw your character away [and repeat theprocess 20 times] or not, but then you don't get a reward.
That's a -terrible- system. And it is -
It is a great system.

I can install neverwinter nights, play for some time, and interact with a living world with many characters that have motivations of their own. Then my character reaches end of the line, credits roll, and I shelve the game for some time. Then the cycle repeats.

People play differently. Do keep that in mind.

---------

A practical example:

Few years ago, a temple of Helm on cordor message board requested a statue of their god to be made.
A response was posted on the board few days ago, in garbled writing, saying that the statue is in sewers and as a payment, they should add some material to storage.
The temple checked the sewers and found the statue. And took it. And expressed gratitude. And added marble or whatever it was requested to the stores.

The statue, however, was made by a warlock, as a result of some sort of crazy whim. They never found this out. And the marble they donated was used to create an altar for warlock's patron fiend. Which, eventually, was broken or stolen.

And that is the kind of interaction that can be produced by a character that simply want to reach the level and ride the roulette of Epic Sacrifice. A stranger, leaving impact on people around them.

And you do not see a value in it. On a RP server.
Another forum ban, here we go again.

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Re: Should we decouple awards from XP/Level?

Post by JustMonika » Wed Feb 19, 2020 11:49 pm

I do not think you are actually taking the time to read what I am writing at this point, so I will have to resignedly agree to disagree on this point rather than extending this thread by several pages of my trying to repeat the same basic points.

I will point out that your 'pratical example' is exactly the sort of 'idling' that I believe deserves to be rewarded, and exactly the sort of RP that the current system discourages, because creating statues and leaving them in sewers does not get you the XP from dungeon crawling and thus means you are less 'rewarded.'

Temporarily back to Arelith and currently Lilliana Snowfire.

If you have unfinished business with Ultrianan, let me know! Arabella has been rolled.


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Re: Should we decouple awards from XP/Level?

Post by Void » Wed Feb 19, 2020 11:56 pm

JustMonika wrote:
Wed Feb 19, 2020 11:49 pm
I do not think you are actually taking the time to read what I am writing at this point, so I will have to resignedly agree to disagree on this point rather than extending this thread by several pages of my trying to repeat the same basic points.

I will point out that your 'pratical example' is exactly the sort of 'idling' that I believe deserves to be rewarded, and exactly the sort of RP that the current system discourages, because creating statues and leaving them in sewers does not get you the XP from dungeon crawling and thus means you are less 'rewarded.'
You cannot reward the practical example by the metric you proposed, because that person did not exist for long. They would've never gotten enough hours to get any sort of reward from your proposal. They were gone in matter of weeks after their creation.

Additionally, there's too much focus on xp in your posts at this point.
The game is about having fun. You can have a lot of fun going 1-26. XP is secondary.
However, when you gate it by TIME rather than LEVEL, then you EXCLUDE people who simply want to go through the world as if it was some sort of single-player RPG and are not interested in maintaingin 24/7/365 presence in the game. Among those people include the warlock from my short story.

If anything, I believe gating by time can encourages some sort of twisted cliques and elitism. Right now, while there are significant figures at positions, folks are more or less on the same playing field. And that is good.

Another problem is "but then you don't get a reward" and "grinding instead of roleplaying".
You can roleplay while adventuring, and you DO get a reward when sacrificing a character. Always. The roulette simply determines which one.

And if you want people to automatically reach major award given time, then that's not a very good idea, simply because it smells like "medal for participation" and less fun than risk of the roulette.
Last edited by Void on Wed Feb 19, 2020 11:58 pm, edited 1 time in total.
Another forum ban, here we go again.

CptJonas
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Re: Should we decouple awards from XP/Level?

Post by CptJonas » Wed Feb 19, 2020 11:58 pm

NegInfinity wrote:
Wed Feb 19, 2020 11:41 pm
JustMonika wrote:
Wed Feb 19, 2020 11:23 pm
Restricting people to no more than 1 Major reward per CD key at any one time will actively help with that.
Other way around.
It will ENCOURAGE creation of a zoo. Where people are afraid of letting their hard-earned concept go, even if concept no longer has a traction in the world nad is a ghost of its former self.
JustMonika wrote:
Wed Feb 19, 2020 11:23 pm
Also you -will- clock up enough hours eventually. Indeed. You're Garenteed to do so.
No. I guarantee that I will quit in disgust instead. A mechanic that wants me to waste time while providing no challenge is not the one I will enjoy.
JustMonika wrote:
Wed Feb 19, 2020 11:23 pm
Then what do when you get there? Roll your only PC straight away?
Possibly. All journeys end. No point to linger around when the character's story played itself out.
Once you reach high level, there's no real reason to continue, because the journey is over.
JustMonika wrote:
Wed Feb 19, 2020 11:23 pm
You've done no real roleplay to get there, just grinded as much
Now that's just insulting.

You're making an assumption that person who wants to reach high level is incapable of interacting with others or roleplaying.
Instead, by that time the character will have interacted with people in taverns, traveled with many companions, met many strangers and left a mark on their experience.

And you act as those encounters have no value. After talking, in previous posts, that we should recognize people that build fixtures.
JustMonika wrote:
Wed Feb 19, 2020 11:23 pm
You wanted to do some political roleplay, wanted to hang out with friends.
Nope! I have no interest in poltiics, and it is best to hang out with friends offline. In real life.
JustMonika wrote:
Wed Feb 19, 2020 11:23 pm
So now you can throw your character away [and repeat theprocess 20 times] or not, but then you don't get a reward.
That's a -terrible- system. And it is -
It is a great system.

I can install neverwinter nights, play for some time, and interact with a living world with many characters that have motivations of their own. Then my character reaches end of the line, credits roll, and I shelve the game for some time. Then the cycle repeats.

People play differently. Do keep that in mind.

---------

A practical example:

Few years ago, a temple of Helm on cordor message board requested a statue of their god to be made.
A response was posted on the board few days ago, in garbled writing, saying that the statue is in sewers and as a payment, they should add some material to storage.
The temple checked the sewers and found the statue. And took it. And expressed gratitude. And added marble or whatever it was requested to the stores.

The statue, however, was made by a warlock, as a result of some sort of crazy whim. They never found this out. And the marble they donated was used to create an altar for warlock's patron fiend. Which, eventually, was broken or stolen.

And that is the kind of interaction that can be produced by a character that simply want to reach the level and ride the roulette of Epic Sacrifice. A stranger, leaving impact on people around them.

And you do not see a value in it. On a RP server.
Its funny...I can agree with so many things here..and dissagree with so many at same time...

In one way you say "People play differently. Do keep that in mind."

And same time you say stuff like this "Possibly. All journeys end. No point to linger around when the character's story played itself out.
Once you reach high level, there's no real reason to continue, because the journey is over."

"Nope! I have no interest in poltiics, and it is best to hang out with friends offline. In real life."

Just imagine for a second...that there are actualy people who enjoy that "idling" and doing other stuff then killing mobs.....And they want to have chance to get 5% rewards too...

Or there are people (quite lot of them) Who actualy hate leveling and game actualy starts for them after reaching level 30....

three wolf moon
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Re: Should we decouple awards from XP/Level?

Post by three wolf moon » Wed Feb 19, 2020 11:58 pm

It's a bit self-serving to suggest that time played on a character should contribute to Major Rewards when you've just finished playing a char you've publicly posted about being 8(+?) years old. Just saying.

CptJonas
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Re: Should we decouple awards from XP/Level?

Post by CptJonas » Thu Feb 20, 2020 12:01 am

NegInfinity wrote:
Wed Feb 19, 2020 11:56 pm
JustMonika wrote:
Wed Feb 19, 2020 11:49 pm
I do not think you are actually taking the time to read what I am writing at this point, so I will have to resignedly agree to disagree on this point rather than extending this thread by several pages of my trying to repeat the same basic points.

I will point out that your 'pratical example' is exactly the sort of 'idling' that I believe deserves to be rewarded, and exactly the sort of RP that the current system discourages, because creating statues and leaving them in sewers does not get you the XP from dungeon crawling and thus means you are less 'rewarded.'
You cannot reward the practical example by the metric you proposed, because that person did not exist for long. They would've never gotten enough hours to get any sort of reward from your proposal. They were gone in matter of weeks after their creation.

Additionally, there's too much focus on xp in your posts at this point.
The game is about having fun. You can have a lot of fun going 1-26. XP is secondary.
However, when you gate it by TIME rather than LEVEL, then you EXCLUDE people who simply want to go through the world as if it was some sort of single-player RPG and are not interested in maintaingin 24/7/365 presence in the game. Among those people include the warlock from my short story.

If anything, I believe gating by time can encourages some sort of twisted cliques and elitism. Right now, while there are significant figures at positions, folks are more or less on the same playing field. And that is good.

Another problem is "but then you don't get a reward" and "grinding instead of roleplaying".
You can roleplay while adventuring, and you DO get a reward when sacrificing a character. Always. The roulette simply determines which one.

And if you want people to automatically reach major award given time, then that's not a very good idea, simply because it smells like "medal for participation" and less fun than risk of the roulette.
One more thing....you are all time "crying" Dont take my favorite system....but there was no word on it....This whole post is about giving another option to get those rewards...

To put it simply...Why dont have both?

Void
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Re: Should we decouple awards from XP/Level?

Post by Void » Thu Feb 20, 2020 12:02 am

CptJonas wrote:
Wed Feb 19, 2020 11:58 pm
Just imagine for a second...that there are actualy people who enjoy that "idling" and doing other stuff then killing mobs.....And they want to have chance to get 5% rewards too...
And they have the same chance as everybody else.

I just do not think that automatically giving a major award for sitting on the butt for a year is a good thing. Even if it is several years.
Another forum ban, here we go again.

CptJonas
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Re: Should we decouple awards from XP/Level?

Post by CptJonas » Thu Feb 20, 2020 12:07 am

NegInfinity wrote:
Thu Feb 20, 2020 12:02 am
CptJonas wrote:
Wed Feb 19, 2020 11:58 pm
Just imagine for a second...that there are actualy people who enjoy that "idling" and doing other stuff then killing mobs.....And they want to have chance to get 5% rewards too...
And they have the same chance as everybody else.

I just do not think that automatically giving a major award for sitting on the butt for a year is a good thing. Even if it is several years.
You enjoy leveling...so...you spend time on it...so....you have like 20+ chars to sac for reward... quite good chance for geting 5% roll....'

They enjoy playing one character for loong time...so....they have exactly one character to sac.....so....5-10% chance to get it...

You have bigger chance...if they want to have same chance as you they will need to do exactly that stuff that you are preaching here that you dont want to happen....to spend long time doing something you dont like doing...

Void
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Re: Should we decouple awards from XP/Level?

Post by Void » Thu Feb 20, 2020 12:12 am

CptJonas wrote:
Thu Feb 20, 2020 12:07 am
You enjoy leveling...so...you spend time on it...so....you have like 20+ chars to sac for reward...
That's a wrong assumption here. On realted note, the amount of people who errorneously assume that they have a gift of clairvoyance on the forums is amusing.

One character. The story is over, you kill it. The epic roll is just a bonus. If you get something cool - good. If not - you can try another journey the next time you feel like playing arelith.

Ever played a single player rpg? Same deal, with other people acting as npcs.
Except you're not a protagonist that will save the world, just a passerby.
Another forum ban, here we go again.

Straxus
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Posts: 135
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Location: Illinois

Re: Should we decouple awards from XP/Level?

Post by Straxus » Thu Feb 20, 2020 12:14 am

In most cases, I have rp'd basically being a loner, and in very few occasions, joining a party, I am still slightly new to the server, and don't know many people. However, walking up to a group of characters in the city, whom all seem to be way more powerful than me, isn't that intriguing to me. We group up, go into a dungeon, the buffing spells cause lag, the animal companions block the way, and almost everything is dead before I get in the room.

I have, at least this last week, tried to help newcomers figure out what they can do at low level, offer suggestions for both non-fighting, and dungeon crawling, but do so with a warning.

Such as, I tell them about the rats, but warn them to not go alone if they are not adept at close quarter fighting, because the rats will swarm you.

I tell them about some of the other places I have found, and without telling them anything that would ruin the experience of going the first time, I offer the suggestions for survival.

Going to the graveyard? Have a ranged weapon.
That sort of thing.

Today I was walking through the lovely sewers, and I ran into two elves, whom after a brief conversation, offered to join up and make our way out... I declined, because I am still working on perfecting using fireball and other AOE spells, and didn't want to hurt them.

In reality, I had my own plans, and wanted to be alone.

Though the Fireball has been an issue in a party before.

I some times sit around a fire, or off to the side of the street and people watch, never really engaging anyone... simply playing the quintessential anti-social outsider, who is still learning the area.

So, I think it is a good idea, but would that take away from the adventuring XP reward? I am not for that. I rp it as, I walk the dungeons to study the affects and problems with being a spellsword, something you simply cannot do in the arcane tower, or a library, and surely not sitting within the city talking.
Arod (semi-retired)
Jacho Blake

CptJonas
Posts: 422
Joined: Sun Feb 04, 2018 9:36 pm

Re: Should we decouple awards from XP/Level?

Post by CptJonas » Thu Feb 20, 2020 12:18 am

NegInfinity wrote:
Thu Feb 20, 2020 12:12 am
CptJonas wrote:
Thu Feb 20, 2020 12:07 am
You enjoy leveling...so...you spend time on it...so....you have like 20+ chars to sac for reward...
That's a wrong assumption here. On realted note, the amount of people who errorneously assume that they have a gift of clairvoyance on the forums is amusing.

One character. The story is over, you kill it. The epic roll is just a bonus. If you get something cool - good. If not - you can try another journey the next time you feel like playing arelith.

Ever played a single player rpg? Same deal, with other people acting as npcs.
Except you're not a protagonist that will save the world, just a passerby.
Man....just get it in your head...some people dont play like you.....some people actualy prefer that RP part over RPG part...get it? They actualy want only to do RP on this RP server...its weird I know....but as you said people are different..dont be such full of elitism "Play it like me and you will have same chance" And "This is how you should play" style of text...

JustMonika
Posts: 274
Joined: Sat Dec 14, 2019 8:38 pm

Re: Should we decouple awards from XP/Level?

Post by JustMonika » Thu Feb 20, 2020 12:23 am

three wolf moon wrote:
Wed Feb 19, 2020 11:58 pm
It's a bit self-serving to suggest that time played on a character should contribute to Major Rewards when you've just finished playing a char you've publicly posted about being 8(+?) years old. Just saying.

I'm not sure how that's relevent? I've played characters for less than a week, some for months, some for years.
I advocate that 'time spent logging into arelith on any character' should be the metric here. Not single character hours per week, or number of years played before rolling.

Temporarily back to Arelith and currently Lilliana Snowfire.

If you have unfinished business with Ultrianan, let me know! Arabella has been rolled.


Void
Posts: 1600
Joined: Sat Mar 24, 2018 7:03 pm

Re: Should we decouple awards from XP/Level?

Post by Void » Thu Feb 20, 2020 12:23 am

CptJonas wrote:
Thu Feb 20, 2020 12:18 am
NegInfinity wrote:
Thu Feb 20, 2020 12:12 am
CptJonas wrote:
Thu Feb 20, 2020 12:07 am
You enjoy leveling...so...you spend time on it...so....you have like 20+ chars to sac for reward...
That's a wrong assumption here. On realted note, the amount of people who errorneously assume that they have a gift of clairvoyance on the forums is amusing.

One character. The story is over, you kill it. The epic roll is just a bonus. If you get something cool - good. If not - you can try another journey the next time you feel like playing arelith.

Ever played a single player rpg? Same deal, with other people acting as npcs.
Except you're not a protagonist that will save the world, just a passerby.
Man....just get it in your head...some people dont play like you.....some people actualy prefer that RP part over RPG part...get it? They actualy want only to do RP on this RP server...its weird I know....but as you said people are different..dont be such full of elitism "Play it like me and you will have same chance" And "This is how you should play" style of text...
Do you have trouble of understanding that playing this way involves RP and interaction with other people? If you do have trouble understanding, well, I cannot help you with that.

And why the hell do you misquite me and attempt to put words in my mouth and then accuse me of elitism?

Someone who simply wants to grind wouldn't be playing arelith. Try to understand that.
Last edited by Void on Thu Feb 20, 2020 12:25 am, edited 2 times in total.
Another forum ban, here we go again.

JustMonika
Posts: 274
Joined: Sat Dec 14, 2019 8:38 pm

Re: Should we decouple awards from XP/Level?

Post by JustMonika » Thu Feb 20, 2020 12:24 am

Straxus wrote:
Thu Feb 20, 2020 12:14 am

So, I think it is a good idea, but would that take away from the adventuring XP reward? I am not for that. I rp it as, I walk the dungeons to study the affects and problems with being a spellsword, something you simply cannot do in the arcane tower, or a library, and surely not sitting within the city talking.
I am not proposing anything be changed about the Adventure XP system. It's great the way it is.

Temporarily back to Arelith and currently Lilliana Snowfire.

If you have unfinished business with Ultrianan, let me know! Arabella has been rolled.


CptJonas
Posts: 422
Joined: Sun Feb 04, 2018 9:36 pm

Re: Should we decouple awards from XP/Level?

Post by CptJonas » Thu Feb 20, 2020 12:26 am

NegInfinity wrote:
Thu Feb 20, 2020 12:23 am
CptJonas wrote:
Thu Feb 20, 2020 12:18 am
NegInfinity wrote:
Thu Feb 20, 2020 12:12 am

That's a wrong assumption here. On realted note, the amount of people who errorneously assume that they have a gift of clairvoyance on the forums is amusing.

One character. The story is over, you kill it. The epic roll is just a bonus. If you get something cool - good. If not - you can try another journey the next time you feel like playing arelith.

Ever played a single player rpg? Same deal, with other people acting as npcs.
Except you're not a protagonist that will save the world, just a passerby.
Man....just get it in your head...some people dont play like you.....some people actualy prefer that RP part over RPG part...get it? They actualy want only to do RP on this RP server...its weird I know....but as you said people are different..dont be such full of elitism "Play it like me and you will have same chance" And "This is how you should play" style of text...
Do you have trouble of understanding that playing this way involves RP and interaction with other people? If you do have trouble understanding, well, I cannot help you with that.

And why the hell do you misquite me and attempt to put words in my mouth and then accuse me of elitism?

Someone who simply wants to grind wouldn't be playing arelith. Try to understand that.
1) I never acused you of you not doing RP...or that your way is wrong...

2) Puting words in you mouth? Man....just read it after yourself...
"One character. The story is over, you kill it. The epic roll is just a bonus. If you get something cool - good. If not - you can try another journey the next time you feel like playing arelith.

Ever played a single player rpg? Same deal, with other people acting as npcs.
Except you're not a protagonist that will save the world, just a passerby"

You are all time pasiv agresive as hell..

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Zavandar
Posts: 785
Joined: Mon Feb 22, 2016 2:12 am

Re: Should we decouple awards from XP/Level?

Post by Zavandar » Thu Feb 20, 2020 12:27 am

how does everyone eventually getting 5%s mean there is going to be less 5%s
Intelligence is too important

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