Aniel wrote: ↑Thu Feb 20, 2020 12:42 am
Personally, I really don't like the award system because it rewards activity that usually has no storytelling merit. Playing out good storylines can be
immensely time-consuming beyond belief and take a ton of work. In contrast, getting to level 26 and deleting is very, very easy. Getting to level 30 in a week is achievable for a dedicated player with all of the normal +ECL gifts, 26 is even easier. Someone that puts in tons of effort into playing a character is more deserving of a higher tier award than someone playing their 30th GoH druid that rushes to 30 and deletes.
The notion that characters should delete at high levels is to me an insane viewpoint due to how easy it is to become a high level. Pretty casual play will have you at epic level in 2~ weeks by doing something as simple as 3 writs a day. It would take a lot of not playing the game in my case to not be at the point of deletion before getting to know anyone.
While encouraging character turnover is good, there is absolutely a thing as encouraging character turnover too quickly I think. Rapid character turnover takes the form of characters rolling before being even remotely established.
The sad part, at any rate, is that while I may not like the award system I also can't think of a better alternative. Here's a nuclear take: What if the award system is nuked entirely?
Whatever it is you're doing - whether it is telling stories or diving into dungeons, you're supposed to do for fun and not because of the award, Award is here to encourage retirement of stale characters whose stories played out. So, would be nice to have a go at it, but that's not the goal
I also think that trying to grind for major award will simply tire player out and they won't get the award.
Award system is needed, as it prevent creation of stale concepts. I feel that this is one of the unique and well done features of this servers. Basically they allow you to have a new game plus.
Tarkus the dog wrote: ↑Thu Feb 20, 2020 1:28 am
Getting to 26 may seem tedious for people who can only play a few hours a day, but it really isn't that difficult.
And this is correct. It is tedious with limited time.
When writs were introduced, you could have a blast actually adventuring instead of grinding, and advance through that. Because being in a dungeon with a goal/mission is more fun than being there without it.
However at that point of time, there were no writs beyond level 20 (not sure if they're in now). At this point the tedium would kick in, and killing off a char at 21 instead of 26 was a very tempting prospect.
Another forum ban, here we go again.