Re: Slavery System Feedback
Posted: Sat Mar 28, 2020 1:54 pm
actual question, does ward teleport block the slave callers?
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I only wanted to echo this.
I very much disagree with this sentiment. I have played slaves before the collar was put in place and it was nearly impossible to get over the OOC element that bled into the rp. Characters were adamant that the slavery in question simply didn't exist. WYSIWYG. Just like, back in the day, you could describe altars as barricades however they were still altars and other players could consider them so because WYSIWYG, in spite of the description. Only a very small handful ever bothered to acknowledge the slavery and rp through it.Borin Drakkmurl wrote: ↑Sun Apr 05, 2020 12:42 am
To sum up, and to try and put my own thoughts into order, I think the server would lose nothing if the system was just taken away. But if, as it is likely, it stays, it might very likely benefit from a make over.
I have a very serious issue with this sort of line of thinking in regards to the slavery system, because to me it suggests there's a significant and very unfortunate disconnect in people's perception of the relationship between the Slave Character/Master Character vs. the Slave Player/Master Player; that is to say - that people are forgetting that while the Slave Character might be subordinate to the Master Character, the Slave Player is in no way beholden to them at all.Void wrote: ↑Sat Mar 28, 2020 7:38 amI'm pretty sure mechanic governing slavery is not OOC. It is just there to save you from hassle of sending a request to DM team and catching someone online to have this applied.Chosen Son wrote: ↑Sat Mar 28, 2020 6:41 amAgreed, I fully think freeing slaves should be dangerous. In the way that entering into conflict with dangerous people should always be dangerous. But that does not address the need for there to be meaningful ways to interact with the slavery mechanic.
And if the mechanic governing slavery is ooc (a script and consent of the slave), it is not wrong to tie the mechanic governing liberation of that slave to something ooc as well(A script, and consent of the slave, for example). And so long as slavery is tied to, and governed by mechanics, and not simply roleplay, it is important that characters have meaningful ways to interact with that mechanic.
Scripted release beyohd whatever already exists on the server has higher potential for disastrous consequences than scripted collaring. The reason for that is that release requires a STORY and a script cannot provide it, so it requires DM supervision. A script will be act mechanically every time and people will simply exploit it.
There are a few things I want to say about this position.Slavery is, on Arelith, a consensual position that requires a degree of trust and understanding between both parties on an OOC level in order to be enjoyable and to have any worth or merit on the server in the slightest. Inherent in the concept of consent is the fact that consent is not a static thing - it can be withdrawn at any time, for any reason. If a Slave Player is no longer enjoying the experience provided by the situation they find themselves in, or worse the pact between Slave Player and Master Player (spoken or otherwise) has somehow been sullied, the Slave Player should have the ability to remove themselves from that situation through means that are reasonably accessible. Full stop. Period.
A means for slaves to free themselves cannot be viewed as something that can be "gamed" or "exploited", because the ability to remove themselves from a consensual position of subordination should be viewed as their right as a player. You cannot force another player to remain in a situation they do not want to remain in just because you want them to. The very idea of that is, to put it mildly, kind of Snuggle a Bugbear up.