three wolf moon wrote: ↑Thu Jun 11, 2020 3:46 pm
It would have been better to simply remove recipes that are not used. Smithing is already the most useful and most profitable crafting profession because it makes all the endgame weapons and armor, as well as allowing you to repair or create repair kits for those things. It's also needed to make ingots, which almost every other crafting discipline depends on. If blacksmith was so useless, there wouldn't be as many smiths as there are--but the reality is that you're practically tripping over smiths while groping around to find tailors, art crafters, and carpenters, who have recipes which are not as commonly useful (this is not to say that they have nothing useful, just that their usefulness is more niche than armor/a sword) and are more difficult to produce in most cases.
Reliance upon smiths did not need to be increased at the cost of making the leveling experience worse, they were already the most useful crafters and will never be replaced by a scroll.
Also, you can't put GMW on a weapon that has been keened by a basin or a spell. That was removed ages ago. The only way to get keen and +5 now is with bless, holy sword, or blade thirst cast by a character with high paladin or ranger content.
I think that if a survey was taken, you would find there are a lot more tailors then smiths in general. Smiths have the bracers, damask weapons, and a few armors that are useful to make. Tailors make as much end game gear, plus cloaks that people usually buy two or three of, and a lot more niche stuff that isn't hampered by class/race restrictions. They also make kits which are likely way more valuable then smithing kits since everyone has cloth stuff to repair, whereas maybe 25% at most wear metal stuff beyond the bracers? That is probably even too high in a world where the best fighters are actually wizards.
Here's the thing about GMW scrolls, and the same case could be made for keen scrolls that gave +3 and keen to a weapon...For ten thousand gold you were able to buy 20 of them and if you timed it right you would be level 18 or so with those twenty scrolls, all the while having an ab that was a few points higher then where it should be along the way making leveling a joke. This wasn't always true, since pre lorescrolls most wm builds didn't take umd until epics and by then you wanted to have a damask weapon for that damage stack. But pre epics, +5 ab and +5 damage plus a temp essence was way better then anything else for those levels, and it was as simple as being level five for 8 ranks in lore, +2 lore for int, and buying two lore rings to have access to until you decided you wanted that damask damage more then the +2 ab.
So, while admittedly this change doesn't fix every issue with both smithing and leveling being a joke to anyone who knows the basic mechanics of the game, it does at least make the recipes for the lower end stuff about as useful as it was pre lore change. A step in the right direction.
Also, kudos to whoever had the foresight to make it count on the character level on who its being applied to, since that would have been a clear advantage for people with ooc friends that aren't afraid to use them for a slight mechanical advantage.