DM Titania wrote: ↑Wed Sep 16, 2020 3:45 pm
The most I would recommend is just increasing some lock DCs to be above the pixie's capability, to reward rogue investment in the same, or as Aniel suggested, removing its trap-disarming. But rogues can do so many other things, especially if that rogue is a PC pixie, far more than a familiar can. Just don't make the pixie rogue mad.
That was the point of me starting this thread.
Not to pixie bash, but to promote Roleplay opportunity and PC involvement over the use of magical tools and summons. Pixies are great for soloing, never going to lie, but there should be things that are gate-locked so that it DOES require player involvement, planning, investment and execution.
It doesn't have to be on the same level as Quarter cracking, but certainly doesn't have to be so easy that it feels trivial.
Rogue is and always has been combat viable, AstralUniverse but...
As anyone who knows me, or anything I have ever said, I am for Roleplay before PVP. I see your stat build and sure, its nice, but its leaving out the fundamentals of Roleplay.
Arelith is supposed to be a roleplay server focused on development and good experience, not cheap wins. Mitigating an entire class to Niche opportunities or as has been stated several times "useless investments" of skill points is not effective in doing that.
We have an entire class that is supposed to be filled with sneaks and thieves, robbers, bandits and those of a seedy description, but the #1 Reason I see people taking rogue is to min/max a pvp build, or #2 to use it as a dip to grab some foregone skill that your main class doesn't have, kinda like Monk dips.
Party in the forest at midnight wrote: ↑Wed Sep 16, 2020 4:42 pm
If the pixie's trap dismantling is removed, I hope there'll be some sort of thing added to disable traps.
I still disagree with removing it, but maybe lowering it to where they can't win against stronger traps like Deadly or Epic traps. Things that should require trained professionals with experience, not a pixie. Its great to have something at the lower levels and it does give that versatility of build, but when were talking end game content, pixies should pale in comparison to a trained rogue with invested skill points.
My whole point, is to push for more ways that we can see more Roleplay out of the mechanics we have available. If people have focused so hard on getting too much onto a single character, it does invalidate other roleplays.
Rogues as a class have always been great, but they could be given a bigger role for their actual lore based background and focus toward the game. Does that mean some things may be roadblocked without a great rogue on your team? Unfortunately yea. But think for a minute... Can anyone tell me right now that they are the best at everything without needing any help?
If we keep treating the game like you have to be able to do everything with 2 or 3 people, it will continue to be watered down further and further to the point where some things are just completely invalid. Niche builds and Min/maxed pvp builds are not something that should be a norm, but they are and have been for some time it appears. There is a whole LOT of stuff that is FOIG that is reserved for lots of different character types, lots of things that are exclusive and not anyone can just walk in and do. Rogues could help with some of that, or help open the world up to other things.
Cordor alone has multiple locked doors that require Keys. Whats to keep from instead of just opening with a key, then there are DCs set for them to be unlocked? I know pickpocketing has been mentioned but keys can't be pickpocketed. Traps that do require skilled hands.
Might-N-Magic wrote: ↑Wed Sep 16, 2020 8:59 am
Nothing worth wasting 32 skill points and an epic feat. It's a trap.
We should never get to the point where people say this. If Skillpoints and Epic Feats are seen as a trap, what can we do to make it more appealing so that those skillpoints are not just wasted away?