Leaving Skaljard for the Underdark.
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Leaving Skaljard for the Underdark.
When a character reaches the level cap for Skal, they have the option to stay (MoD), go to Guldorand (I think?) or take the super secret Skaldark ferry to Greyport.
Having played a villainous warlock on Skal, and not wanting to participate in the kind of RP that the surface offers (no hate, just not my cuppa), I naturally chose to go to the underdark. The first many RL-days of my characters underdark career, were spent making sure I had the accept of the powers that reigned at that time, to stay. Then I spent a few more days learning enough Undercommon to get by without running into the whole "You no speak language, collar now or die" spiel, every time I went somewhere.
After a week or so of situating my character, I finally start making allies for grinding and such. Huzzah! My villainous warlock has found his place in the world!
Now imagine my dispair, when almost every zone that has any worthwhile XP for underdark characters of late teen levels / beginning epic levels, also has a very high chance to be affected by the Faerzress. Now, I don't mind when the volcano spawns, or the random stuns, imprisonments or losing half your coin - that's all part of the charm of wildmagic. However, another system was put in to act as an extreme deterrent for surface casters going to the UD for grinding. Every time you proc a wildsurge as a surface (non-shadowmage) arcane caster, which is quite often as a warlock, you have a 50%? chance to take roughly 60 damage of non-mitigatable damage, that also stuns you. My 300+ HP warlock, almost killed himself on the first pack of Crinti when trying to help someone complete their writ. While I understand that the Faerzress SHOULD wreak havoc on non native UD characters, completely barring migrating surface arcane casters (by making them take immense damage and a stun) from doing anything in the underdark does not, in my opinion, do anything good for anyone. The crazy randomness of wildmagic is dangerous enough.
Another thing to consider is that someone, possibly a new player, migrating from Skal to Andunor, may not be aware of the fact that non-native arcane casters will have a -very- bad time in the underdark, and have their entire experience and concept ruined by a highly detrimental mechanic, forcing them to roll or toss aside their character in frustration.
Sincerely
Aren
".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry
Re: Leaving Skaljard for the Underdark.
Archnon wrote: I like the idea of slaves and slavery.
Re: Leaving Skaljard for the Underdark.
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Re: Leaving Skaljard for the Underdark.
It doesn't apply to outcasts and slaves however, I guess because it assume those races have adapted.
Personally I think it's a little inconsistent, and should either be paired with -AB for races without darkvision to cope for non-casters, and more penalties to underdarkers on the surface, or just removed.
Re: Leaving Skaljard for the Underdark.
Re: Leaving Skaljard for the Underdark.
That would be desirable. I am all for opening up player choices. This particular mechanic is a hard shutdown, sadly.
".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry
Re: Leaving Skaljard for the Underdark.
As someone who has an outcast warlock it 100% does apply to them.DangerDolphin wrote: ↑Sun Nov 29, 2020 11:20 pmThe effect is much worse for Surfacers.
It doesn't apply to outcasts and slaves however, I guess because it assume those races have adapted.
Personally I think it's a little inconsistent, and should either be paired with -AB for races without darkvision to cope for non-casters, and more penalties to underdarkers on the surface, or just removed.
Re: Leaving Skaljard for the Underdark.
Archnon wrote: I like the idea of slaves and slavery.
Re: Leaving Skaljard for the Underdark.
Re: Leaving Skaljard for the Underdark.
Outcasts (mechanical outcasts) are considered native underdarkers by the script, thus it does not fire for them. I will make a video with my Old warlock from Skal, and post here for people to see.
".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry
Re: Leaving Skaljard for the Underdark.
Youtube makes videos extra dark for some reason - but this is the result of fighting Crinti at the ruins.
".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry
Re: Leaving Skaljard for the Underdark.
Re: Leaving Skaljard for the Underdark.
Glad to hear it. Thank you, Irongron.
".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry
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Re: Leaving Skaljard for the Underdark.
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Re: Leaving Skaljard for the Underdark.
Re: Leaving Skaljard for the Underdark.
Why only evil PCs?Flower Power wrote: ↑Mon Nov 30, 2020 9:10 pmOne potential solution could be to simply only allow Evil-aligned PCs to go down into the UD
There's a vast difference between hanging around Andunor and ejoying the PvE content. There are no mechanical walls that'd gate the UD races from going to the surface dungeons, why should the reverse be the case?
Re: Leaving Skaljard for the Underdark.
Don't think that first point came across quite how intended.Flower Power wrote: ↑Mon Nov 30, 2020 9:10 pmOne potential solution could be to simply only allow Evil-aligned PCs to go down into the UD, and to automatically make PCs who decide to take the UD route to leave Skal into Outcasts - while making it crystal clear that this is what they're doing by choosing a life in the Underdark instead of going to the Surface.
Like, if you flipped it "only allow Good-aligned PCs to go up to the Surface"
I assume that this is more talking about the Skaldark/Greyport trip which you're suggesting only Evil PC's/Branded Outcasts can take?
I'm still iffy about that too, it makes for an interesting if super dangerous way off of Skal during Winter which can be quite fun for RP and PVE, I did that on one character in a panicked sprint across areas trying to find a safe-ish way back up.
Olwin (AKA Olicoros Vrozt Akael Shilligg Jugem Dojj Winzalfur AKA That £$%^ing Wizard)
Re: Leaving Skaljard for the Underdark.
Hello Irongron,
Any news on this?
Kind regards,
Aren
".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry
Re: Leaving Skaljard for the Underdark.
My (non evil) WP, once he heard that adamantine was to be found in the Underdark, decided to take the ferry, armed only with a phrasebook and his trusty greataxe. Was made slave as soon as he arrived at Saltspar, but has been having quite a good time around.Flower Power wrote: ↑Mon Nov 30, 2020 9:10 pmOne potential solution could be to simply only allow Evil-aligned PCs to go down into the UD, and to automatically make PCs who decide to take the UD route to leave Skal into Outcasts - while making it crystal clear that this is what they're doing by choosing a life in the Underdark instead of going to the Surface.
There can be various different reasons to move to the UD.
Re: Leaving Skaljard for the Underdark.
Well, to be absolutely honest with you? I haven't heard a peep from the team on this between that day and this. I absolutely forgot to follow it up, being as I am totally distracted with the new city launch.
Still, perhaps with the bump here it will be back on people's radar? As I recall there was talk of a craftable/consumable for wouldn't be UD delvers to overcome the worst aspects of the Faerzress, but there might be a more popular approach. I really can't say (or indeed promise) anything concrete on this right now... (I do agree something should be done though)
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Re: Leaving Skaljard for the Underdark.
This, but not necessarily alignment locked.Flower Power wrote: ↑Mon Nov 30, 2020 9:10 pmOne potential solution could be to simply only allow Evil-aligned PCs to go down into the UD, and to automatically make PCs who decide to take the UD route to leave Skal into Outcasts - while making it crystal clear that this is what they're doing by choosing a life in the Underdark instead of going to the Surface.
Re: Leaving Skaljard for the Underdark.
Behold the stream of lawful good elven and shield dwarven paladin automated "outcasts" coming from Skall to liberate the Underdark from their evil overlords.ReverentBlade wrote: ↑Tue Feb 09, 2021 7:04 amThis, but not necessarily alignment locked.One potential solution could be to simply only allow Evil-aligned PCs to go down into the UD, and to automatically make PCs who decide to take the UD route to leave Skal into Outcasts - while making it crystal clear that this is what they're doing by choosing a life in the Underdark instead of going to the Surface.
Neutral migth be fine though, depending if the Server Staff wants to see a larger variety of surface races in the UD, taking advantage of a hassle free outcast automation system.
In my personal opinion, you can always apply for outcast token, so automated process migth not be neccessary. Not all people know this though.
On another note, in Bats thread of Time Transition, Skall will have an Icebreaker ship able to operate year-around but offers no return trip to Skall. It migth change the neccesity of using the underdark route, with the exception of evil characters such as warlocks.
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Re: Leaving Skaljard for the Underdark.
Require Neutral or Evil
Requires Minor Award
A character with Faerzress-Adapted is able to cast without additional penalties in Faerzress-influenced zones. Additionally, they may utilize the portals in Andunor proper.
Faerzress-Adapted can be seen on the character examine page with a DC (whatever) Spellcraft check.
Most Underdark races are Faerzress-Adapted by default.
Retires Outcast system.