Party in the forest at midnight wrote: ↑Tue Feb 16, 2021 2:47 am
Trying to play a rogue and do rogue things like start a thieves guild or do shady business is not fun, because improved invisibility from wand lasts 7 minutes. The entire problem is scrying, because the moment you start getting your name out there or trying to lead a group, people will begin scrying you. Scrying pierces disguises, so if I'm ever disguised or stealthing around places I shouldn't be, I need improved invisibility on to protect myself. To do any kind of cloak and dagger RP, I feel like I need to be a caster if I want to actually lead anything. I would like more ways to combat scrying on mundane characters. Reliable ways, not reliant on a will save. Because rogues have low will save. If improved invisibility can be pierced with a will save, it might as well kill the rogue class for cloak and dagger.
I'll chime in a few thoughts.
A Rogue who takes 5 Loremaster is able to take Secret of Scry and Secret of Warding. The later allows you to block scrying, for when you want to have a protected meeting. The former alerts you when you're being scried upon, which allows you to be aware and provide missleading information (exception Specialist Diviners, but those are fewer than Diviners in general). Imp. Invis wands also last longer with LM wand CL increase.
In our present day "meta", a Rogue/Loremaster seems like the best "Rogue" to do Cloak & Dagger with. Sure, you sacrifice some of your combat power for it, but if you meant to do Cloak & Dagger, maybe you did not plan to be a PvE beast anyways.
In a Thieves Guild like faction I am a part of, we solved "meeting scrying" by having Trickery Clerics (Imp Invis) and Bards (Walz of the Magic Masquerade) for scry-protection. Worked fine for our longer meetings. Also as said, Warded rooms such as in Dis also works. In a Thief Group Setting, you can try to ensure you have a Bard, Trickery Cleric or a Wizard to counter Scry when going out and about together.
PS: Unrelated to the topic, but we're always on lookout for others wanting to join thieving schananigans. Send a PM or poke in Discord.
But..... since this is a new Thread and a Branch to discuss Scrying, what are the thoughts on the Duration of Scry?
1 minutes vs. 2 minutes vs. ( 4 minutes, Specialist Diviners)
10 min cd vs. ~less CD for Specialist Diviners?
Xerah wrote: ↑Mon Feb 15, 2021 2:49 am
If the cooldown of scry is resetting with rest, then that needs to be fixed.
Resting resets Scry timer (like other ESF's) vs. Not Reseting, have to wait 10 minutes.
Related to this, scrying removes all buffs you currently have on yourself. In other words, if you aim to be scrying consistently, you'll have to go "naked" with 0 wards and just follow your companions around (say, if on a hunt for someone). Leaves you extremely vulnerable but "eyes in the sky" is a tactical advantage. Still, thoughts?