Subtext wrote: ↑Fri Oct 13, 2023 11:11 am
If anything, I have trouble seeing Vigilantes be good aligned. Even if they are fighting for a noble cause, they do so in a fairly morally questionable manner - things like fear tactics or poisons are by no means a good thing even if baddies get targeted.
It's a fairly brutal class if you look at the abilities and I don't think it is fitting to be on a similar moral level as a paladin.
Waldo52 wrote: ↑Sun Oct 15, 2023 9:16 am
Vigilantes use shady tactics including poison gas grenades, secret personas and spectacles of gore so violent that enemies flee in uncontrollable terror. I could see an "ends justify the means" good guy doing things like these if he's pissed off and fighting evil people. But I could see a bad guy doing this kind of thing too. Actually, the latter is even easier to imagine. There's just nothing in the class that screams "non-evil only". They're literally guerilla warrior assassins. I was about to say that this class could represent Batman or The Joker equally well, but I really can't imagine a good aligned Batman using gruesome technique (lol).
I think a good alignment approach would be to give the class access to any non-lawful alignment.
A wizard/sorcerer or a cleric/favored soul has access to undead summoning and horrid wilting, does that mean they should be locked from good alignment?
The answer is obviously no because the characters don’t necessarily utilize those spells even with access to them. Chances are, if the theme/concept doesn’t fit (mechanical prowess notwithstanding), then the character won't/shouldn't cast them.
The same applies to Vigilantes, where a good-aligned one may choose to use little to none of those fairly brutal/borderline evil/questionable methods. Leave them to the neutral ones.
However, I can see the counterargument to that being vigilantes having relatively limited choices in terms of methods compared to the previous examples given. Another is that liberators, which are good-only, get access to those fairly questionable methods, too.
I will say that there exists the concept of Gray Paladins, where their conviction is so great that they can do evil acts in the name of good without being corrupted by it. It’s how I imagine some hard-line liberators for now. (I read about it somewhere, lore buffs, feel free to chime in and expand further on that)
AstralUniverse wrote: ↑Fri Oct 13, 2023 4:26 pm
If there was a balance reason to disable Liberator levels if one has Vigilante levels, you might want to extend this to blackguard as well.
Good idea.
AlonelyBard wrote: ↑Mon Oct 16, 2023 3:00 pm
We've seen talk of removing the Dirty Fighting Pre-req and switching to perhaps a higher BAB requirement or a separate feat.
Would there be any changes to the vindication path to fit this? As is, guerilla warfare's path only really benefits dirty fighting, and would become effectively dead with the removal of Dirty Fighting's prereq.
No further plans as of yet. If your prediction holds true after the change, then we (all of us, the team and the players) can come up with a solution later.
A bit off-topic:
Dirty fighting currently fills a niche of bypassing discipline meta and pokes holes at where saves are weakest given the opponent. Sure, someone may be fully decked out with 5% gear and have +20 saves, but that doesn’t apply to all characters.
Regarding save bloat, specific to dirty fighting, live feedback on DF for both PvE and PvP has been fairly positive. Thus, DF may be a nice pick regardless of the requirement or not.