Hey yall! This is a very very early rough draft for a shadowdancer rework and I wanted to just get some feedback from the start and keep things transparent since this is a pretty popular class. Everything is very subject to change and likely will change in some manner.
Prereqs: Unchanged as of now. I might remove the 5 tumble and require 5 perform instead
Keep all current abilities except the following:
-No HiPS
-No summon shadow as it exists currently (don't panic keep reading).
-No rogue synergy except lightly armored (and undecided on blinding speed synergy)
-Shadows will only copy appearance. They will no longer copy stats / equipment.
-Shadows will lose crippling strike but gain a small amount of bludgeoning/cold/negative damage (probably somewhere around 10-15 damage a hit).
Shadow Daze: DC changed to 10 + SD levels + Perform / 5 (16 SD with 60 perform would have a DC of 38)
Shadow Evade: Unchanged
Shadow Displacement: Renamed to Waltz with Shadows
One with Shadow: Unchanged
Epic Shadowlord: Still makes shadow copy your appearance (but not stats/equipment). Increases summon chance on dance with shadows to 25%. Increases the shadow duration by 2 rounds. Increases the regen on shadow evade to 5 and gives 5% more concealment.
Passive Effects
-Sneak Attack gain at level 1 + every 3rd level thereafter (1, 4, 7, 10, 13, 16, 19)
-Shadow Displacement no longer requires line of sight.
-Shadowdancer and their shadow(s) gain passive darkvision at level 5. Gains passive ultravision at level 10. Gains passive see invis at level 15.
New Feats:
Dance of Shadows:
Shadowdancer 1
Passive onhit (can be toggled on and off)
Weapons will gain black shadow vfx when toggled on.
Upon striking an enemy, the shadowdancer has a 20% chance to summon a shadow. The shadow will function the same as the old shadowdancer's shadow, including -guarding the shadowdancer, but it will only last for 5 rounds. The shadowdancer can have a maximum of 1 shadow per 5 shadowdancer levels.
For every active shadow, the shadowdancer will get 1 soft ab, 2 cold damage, and 2 negative damage.
Additionally, the shadowdancer's weapon will not be copied.
Darkness:
Shadowdancer 2
As spell.
3 minute cooldown, -1 minute per 5 shadowdancer levels
Shatter:
Shadowdancer 4
Standard action
AoE centered on summoned shadow(s)
3 minute cooldown
destroys all summoned shadow(s)
Deals 1 cold and 1 negative damage per destroyed shadow per character level (max 30/30 per shadow). Chance to blind equal to 10 + SD levels + Perform / 5 for 1 round.
Glooms Comfort:
Shadowdancer 5
passive
Shadow Evade now gives 3 regen.
Fleche:
Instant Action
Shadowdancer 15
3 Minute Cooldown
Ability to teleport to target for 3 rounds, after which you teleport back to initial location - during this you gain +2 ab, +2 cold damage, +2 negative damage. These stack with the bonuses from having active shadows.
Pirouette:
-Shadowdancer 7
-Range: Medium
-Teleports an active summoned shadow to target, which immediately will do a ww attack.
Penumbral Flamenco:
Instant Action
Shadowdancer 10
10 minute cooldown
Shadowdancer summons 1 shadow per 5 shadowdancer levels. These shadows will last for 5 rounds before vanishing. The shadowdancer gains greater sanctuary for 1 round.
Create Shadow Door:
Standard Action
Shadowdancer 18
10 minute cooldown
This will create a door to the shadowplane (or back to the material world) that will last for 1 minute before fading.
(I'm not sure how feasible this is gonna be since not all areas are 1:1. I'll probably just have it function similarly to potions of attunement if I can't get it to work well as designed.)
Greater pirouette:
Shadowdancer 12
-Pirouette will also cast darkness and evard's black tentacles on target. Duration 1 round.
Shadowdancer 14: Shadow Messenger (same as gsf illusion send image but sends a shadow)
Shadow Step:
Standard Action
Shadowdancer 17
10 minute cooldown
Casts darkness in the shadowdancer's location and the target location. After a short delay, the shadowdancer will teleport to the other darkness.
EDIT: Will need to figure out a way to prevent accessing illegal areas. If not possible then this will get yeeted.
Level TBD: Give them a summon shadow or two that last 24hr but have zero combat benefits. These shadows will not count for shadowdancer's other abilities. Purely just RP henchman for using -a on.