So, Elementalist. Yes, I am going to open up this can of worms. Not too long ago both hemomancers and elementalists caught a nerf. According to the recently released numbers it's obvious that the class isn't popular, somewhat behind weavemasters ironically.
So! I have not played an elementalist since before the most recent nerf and so am not really in a position to make definitive statements, and I'd be interested in anyone who is more versed in the class than I am to offer their opinions on why elementalist just isn't that enjoyable.
There are three primary points which I noticed about elementalist: their signature spell/spell list, focus regeneration, and the class feature elemental overcharge. I'm going to try my best not to compare elementalist to other classes, but well, it might slip in here and there if it seems pertinent.
Signature spell Elemental Annihilation. Neat in concept, a spell that hits harder with a better damage type the more focus you have available, and from my experience power levels wise it seemed reasonable. However, any almost any situation difficult pve or pvp, you have like… three casts of it in a combat situation factoring in buffs, before it's effectiveness drops off drastically. For me, this just really impacted the effectiveness of the spell, considering as soon as I start getting 75ish% of focus, it's way more effective to utilize different spells.
Focus regeneration, good lord the focus regeneration. Now, I never had too much difficulties keeping my focus up while playing elementalist. For the most part it was like any other summoner except I could throw out a couple of spells decent leveled spells per group, and still have juice left for the boss. Now that epic summons got yeeted for invoker though? (Yes, I know they still get like a six minute monolithic elemental but that's going to be of limited effectiveness) It just feels like to me invoker does not have the kit to manage that playstyle, hemomancer? Totally, even with the nerfs can at least be viable imo with their selection of spells and abilities. However, I can't speak much on this point, only that it feels bad that elementalists, can't summon… a monolithic elemental as good as John Doe cleric/wizard/sorc/shaman/druid/favored soul.
Elemental Overcharge, I really do like this ability and the concept behind it. I always forgot to use it, and when I did inevitably did so at the wrong time and ended up roasting myself to a crisp. Regardless, I think some kind of extra customization would be neat, it sorta feels like a mechanic which got chucked in as an afterthought to make up for elementalist's poor focus management. However, in most cases you'd be better off just to burn focus and not your health if you're in a tough fight/pvp. Which, is really what the ability is geared towards in my opinion with a ten minute cooldown. This is just spit balling on my part, but I'd almost rather it be a toggled ability, which would allow you to swap back and forth between using health and focus.
Overall I love the concept of elementalist but it feels very underwhelming, with the cookies it does get not feeling impactful, and the cookies that are absent makes for a painful pill to swallow. However, I'd be interested to hear from the folks who are playing elementalist now or recently, and who have more current pve/pvp experience than myself. Sorry for the long post guys, thanks.
TLDR:
Elementalist isn't being played much/feels weak. I mentioned three factors which from my somewhat outdated experience with elementalist, I felt like were lacking/could use some work including: Elemental Annihilation, focus regeneration, and elemental overcharge.