https://i.imgur.com/zTV9ETD.png
This is more punishing than anything, for a grind system that is ALREADY punishing enough. (As in, nothing good hardly drops anyways)
Like at this point, I should just play a rogue with 120 lockpick and qb into people's house and steal everything. WAY more easy to do that run 10000 runics and get no decent mats.
I feel as if this is one of many issues that the community as a whole is not deciding on together. Mostly, just the higher ups. Which is great, when it's not restrictive and feeling punishing.
I understand the cooldown system was in place, but make it a specific chest (ID) that gets reset, not a party or characters. That's punishing to the players, for no real apparent reason other than the few that circle grind a dungeon. Do this for the circle grinders who sit below mourn's top level and wait for the boss respawn, don't do this to the groups that meet on the weekend to run runics and have fun with their friends for a few hours a week, and hardly get on because of life constraints.
TLDR: Personally, I dislike the runic cooling system that is currently in place. It should be redone with punishments for those that abuse the system in the first place, and rewards/non-punishment for those that do not.
Thoughts?