AstralUniverse wrote: ↑Sat Jan 06, 2024 7:52 am
Worth mentioning that the district in power over the silver mine has (I believe, otherwise it really should have) authority to evict the owners just like any other property within the district's jurisdiction. This means you can totally just demand a key to the silver mine and threaten with eviction otherwise. Happened to me when I owned the Spore Farms, and while my character certainly wasnt a fan of being threatened with eviction, I think it's an excellent way to deal with the situation IC. I think it's kind of obvious that the shops are meant for the district in general, since the owner of the silver mine is only permitted to own one of them, and there are three. However, it would be perfectly fair for the owner to demand that they choose the shopkeepers who get these shops before the shops are offered publicly, because the owner also has the power to evict from these shops I'm pretty sure. Seems to me like there are plenty of angles through which this can be dealt with IC. Different authority figures IC may have different views on things and this is fine.
That's one way to deal with it, sure.
But the question about WHO the shops are meant to belong to, remains.
The signs are in Guild House, implying they are MEANT to be overseen by the Guild House.
The Guild House owner can do NOTHING to the shops except bid on them or let others inside to bid on them, they have no authority despite these being inside their gates. Which means they can't evict someone who makes issues inside their property. (Confirmed by previous owners, they can not oversee the shops at all)
However they are presently overseen by the District in control. But if the shops belong to a District, they should be open and availble for anyone to bid on for ownership, which currently is not possible due to the locked gate.
Getting this clarified and amended will help going forward.