I love rangers in principle, but I can't really bring myself to make one. I feel like the class has experienced a bit of neglect. I'm going to share my issues.
1) The selection of animal companions is limited and in some cases poorly executed.
The totem system is a big improvement. The fact that we can use a spider's appearance for bear stats or a wolf's appearance for big cat stats is fun. But we have dozens if not hundreds of animal skins that go unused. Arelith uses a bunch of animal models: roathes, deer, crabs, beetles, reptiles and more. Hell, the familiar reskin update contains a few models that I assumed were about to get extended onto rangers. Why weren't we given turtles, wasps, jaguars or attack hounds?
I hate to say it but World of Warcraft seems a lot more engaging in this one regard. There are a bunch of cool animals in the world and their ranger equivalent can use basically any of them.
What's worse, two of the more exotic totem options use very weak models when the game has better alternatives. The snake is tiny and nondescript, and Arelith uses a much better model for the shrieking eels near Sencliff (and probably other places). The bat is so small that I can barely tell when it's attacking. You can find bigger, better looking bats in pretty much any newbie cave area.
I had an approved suggestion about expanding the animal companion/totem list and there were other similar suggestions that I think were approved as well.
2) The totem path is a mess.
The totem path confers no mechanical benefit, which is fine by me. But it's a path, so it conflicts with other paths. What this means in practice is that if your story involves you being a two weapon fighter who befriended a parrot at a young age and grew up fighting alongside a parrot, you're in the clear. Is you're an archer who befriended a parrot and grew up fighting alongside him, you're out of luck. Because archer is a path as well, and you can't take two paths. This feels very arbitrary and limiting.
3) Animal Companions aren't strong
My last PGCC experiment was sad. My panther started pouncing on a guy and couldn't even touch him. They're great against random orcs and other mobs, but animal companions aren't an asset in PvP combat. Their unique abilities like poison, disease and fear don't seem to work against other characters.
4) Dexterity based rangers will track you down, pop out from stealth and...?
Do 2d6 additional damage thanks to bane of enemies. Without the glory of sneak attack or some other interesting mechanic, dexterity based rangers are often described as "playable" or otherwise not-that-bad. Let's compare rangers to other Dex based melee options: Swashbucklers can have great AC with class bonuses and parry, and have unique access to epic Dodge on a 10HD chasis. Rogues have sneak attack, grenades, crippling strike and slippery mind. Rangers don't even get trap bonuses, and I'd argue that trapping is even more key to class identity for rangers than it is for rogues.
5) Fighting styles are limiting
Later iterations of DnD gave access to additional fighting styles. Why can't a woodland bounty hunter or sworn defender of the forest fight with a shield or just one big weapon without gimping his build?
6) Get used to red glowy weapons
This might seem like nitpicking and complaining but I don't care. I like edgelord rangers and hope to make another one in the future, but the satanic weapons for everyone angle is SO FREAKING RANDOM. A lot of rangers are really wholesome characters and this is such a random look.
You can make an argument for mandatory VFX on blackguards and paladins but this becomes a real problem for me in terms of aesthetic direction and personal expression. Not to mention how silly it looks on your typical green-clad forest warrior.
7) To Conclude
Rangers are in an okay-ish place mechanically but they're not particularly great if you don't go for strength because dexterity rangers feel like watered down versions of similar classes. The class feels like it could be a lot easier to personalize and customize. They don't feel fun. You have all of two options for fighting style, bizarrely mandated weapon colors and a handful of animals to pick from when you run into countless species on the server.