Spriggan Bride wrote: ↑Tue Feb 13, 2024 9:37 pmI wish the existing settlements were a lot seedier. At least parts of them. The surface seems like a gentrified neighborhood. It's too clean and nice and tame in general. Why couldn't lower Cordor or the Guldorand docks be a place you just don't go alone, especially at night?
The cities aren't big enough for this, really. If the server had one major city on the surface that was gigantic, then something like this could very much work. But since its spread out across multiple settlements, it only makes sense that the bad guys have a settlement of their own that doesn't involve being an outcast hiding in the underdark or a pirate. Both of those things are fine for the playerbase they serve, but forgotten realms is filled with cities run by evil leaders, ect. It makes sense that arelith would have something that fits that sort of concept.
As for the comparisons to wharftown...I started the week it got blown up, but I do pay attention. We are talking about a small town founded by a paladin that was eventually coopted by a long-standing evil group. As is true of most long-standing groups of level 30s, especially back then when gold counts were obscene, there was little else for them to do save for instigate pvp. And they had the declaration of war mechanic back then to pick a fight with Cordor whenever they wanted. The last time they did that, Irongron in what was probably his finest moment gave them exactly what they were asking for even though they didn't know it...war with a powerful city and a powerful ally in Amn.
Nuking from the sea commenced, wharftown is no more. Surely, we can avoid those pitfalls going forward, can we not?