Underdark or Surface mapping philosophy

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Do you prefer the Underdark or Surface approach to transitions and locations?

I generally like how the Surface has pinned locations and transitions.
I generally like how the Underdark does not show transitions and locations.
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Underdark or Surface mapping philosophy

Post by I_Am_King_Midas » Thu Feb 28, 2019 4:36 pm

Hey everyone!
In general, the surface map will pin transitions for players and show them a few more locations on their maps. The Underdark map often doesn't show any transitions and encourages players to find these on their own. I don't think either is right or wrong but thought it could be interesting to see which style players enjoyed more.

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Re: Underdark or Surface mapping philosophy

Post by Emotionaloverload » Fri Mar 01, 2019 5:24 am

It has never adequately been explained to me why the UD maps lack pins but I much prefer the surface version. While I do have 80% of all surface maps memorized strictly due to time played, it was immensely helpful at the start and it is yet another thing (personally) about the Underdark to be intimidated about.

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Re: Underdark or Surface mapping philosophy

Post by magistrasa » Fri Mar 01, 2019 5:07 pm

I feel like it's way more immersive to not know where you're going, where this path leads that you don't know very well. I justify the ability to press M in-game and know all the waypoints as there being an actual, physical map at hand - but even then, I think it's much more sensible to let people get lost every now and again. I like that about the UD, and I was amazed when I crawled out of my hole and looked at the map and realized, "Wow, no wonder these guys hate the Underdark, I bet it's a real inconvenience compared to this."
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Re: Underdark or Surface mapping philosophy

Post by Sartain » Fri Mar 01, 2019 5:21 pm

I love being able to actually get lost in the Underdark. Hopefully it'll last me a while longer before I end up having it all memorized

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Re: Underdark or Surface mapping philosophy

Post by Drowble Oh Seven » Sun Mar 03, 2019 1:30 am

I much prefer the surface method of pinning transitions. I tend to have long gaps between when I can play my characters, and it's a nuisance to have completely forgotten how to get around - as well as being diabolical for new players. I once spent three hours trying to find the way to an area (after getting directions that it was north of some other area), only to find I'd walked passed it a dozen times and not realised it was a transition.

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Re: Underdark or Surface mapping philosophy

Post by Aelryn Bloodmoon » Sun Mar 03, 2019 8:57 am

The immersion of not knowing your way is fine, until you realize that the game provides you with a mechanic to add map pins to your map... that never, ever save, no matter what.

If you could save map pins locally on a server vault, I'd be all for immersion, but until the devs have time to make and implement a map system that allows players to create their own pins, I'd prefer all major settlement points that aren't of "shady, backdoor repute" to be marked - players can easily have the immersion of not knowing where they're going by not playing with the maps in the first place.
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Re: Underdark or Surface mapping philosophy

Post by -XXX- » Sun Mar 03, 2019 5:00 pm

You people are actually still using the map?! :shock:

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Re: Underdark or Surface mapping philosophy

Post by Durvayas » Mon Mar 04, 2019 2:53 pm

I actually like how you can get lost in the underdark. Mapping the underdark is virtually impossible, even in the lore, and I don't really see any good reason not to reinforce being able to easily get lost by mechanically giving people an omnicient map.

People with characters that spend a lot of time in the underdark know their way around easily, its their home turf.
People who don't have characters in the dark a lot should not, in my opinion, be able to meta their way around the terrain with a map their character would not have. I feel its better for immersion that the mapping philosophy benefits the locals and sticks to the lore.
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Re: Underdark or Surface mapping philosophy

Post by ActionReplay » Fri Mar 15, 2019 3:51 pm

This is interesting to see and read what people think about this.

This is actually something Irongron and I are in disagreement. He does most of the surface areas while I do most of the UD areas and I tend to avoid pinning exterior wilderness unless it's close or inside Hub areas. I like it that way, especially for the Underdark.

This is a design decision on my part while Irongron tend to pin more for his surface areas.

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Re: Underdark or Surface mapping philosophy

Post by garrbear758 » Wed Jun 12, 2019 4:59 am

I like that UD and surface are different. Y'all should keep it that way.
Edited for grammar, probably

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Re: Underdark or Surface mapping philosophy

Post by Sintarius » Sat Jul 20, 2019 9:12 am

A good in between is always good, when finding some hidden place, it is always a little boost to do more exploration.
some hidden places i would always applaud! :)

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