Zurkwood Grove Should Be Unlocked

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Aniel
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Zurkwood Grove Should Be Unlocked

Post by Aniel » Tue Sep 03, 2019 1:42 pm

No other druid grove to my knowledge has a barrier in the way that prevents others from accessing the location and roleplaying inside of it. Coming across as unnecessary, it certainly restricts and stifles activity I find.

I suggest they be removed and the doors unlocked for anyone.

As a side note, if keeping them is preferred, they should probably have their flavor changed. The Grove Spirits, as spirits, are to my understanding undead. On examine they are aberrations which I believe are still pretty bad considering it's a druid grove.

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Irongron
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Re: Zurkwood Grove Should Be Unlocked

Post by Irongron » Sat Oct 19, 2019 7:20 pm

Approved.

We can make the quarters themselves restricted to nature classes.

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Batrachophrenoboocosmomachia
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Re: Zurkwood Grove Should Be Unlocked

Post by Batrachophrenoboocosmomachia » Fri Nov 29, 2019 10:25 pm

Handling this.

EDIT: Implemented.

Done.


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