I had a few suggestions in mind for changes to the fey race, as they're now a 5% option.
The current spell resistance is 16 SR (all base races with SR scale per level to 32), which means that most builds will gain little from this as they will still want the SR helmet.
Could the fey SR either be increased, or replaced altogether with a more flavorful option? (Otto's Irresistible Dance is now in game, and is an ability they have in the monster manuals as a possible alternative).
Additionally, the fey charm person racial is extremely brief with a long cooldown. It's difficult to apply flavorful use of this ability as it's currently implemented, because it's over before you can utilize it. Other racial abilities such as invisibility (fey, svirfneblin) and darkness (drow) scale in duration based on the character's level. Can the fey racial also have this scaling, or a shortened cooldown to compensate for its current duration of about 12~ seconds?
Finally, fey are not humanoid - just as with imps. Can they be given the same immunity to spells targeting humanoids that imps have? (Charm person, daze, hold person).
Fey Race Changes
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Fey Race Changes
"I don't believe in fairies!" - Harry Dresden, the Dresden Files
Re: Fey Race Changes
Approved.