Arelith has three Druid Groves (And one destroyed one, RIP Guld Grove)
The Darkheart Grove has little-Nothing there, With only one quarter weirdly far away from it, Hostile mob spawns, and is centred around a rather important (FOIG) Druid object.
As a whole, The Darkheart (In Arelith Jungle) Could do wtih a few things, Namely the removal of the hostile spawns, 1-2 Friendly NPC's and a merchant, and possibly a few quarters.
It'd lead to a lot more Druids utilising it, Especially for the more "wild" / "dark" druids which dont fit into the Monster Grove (Zhurkwood) or the Forest Grove (Heartwood)
Zhurkwood - Excellent design, Nothing I could really suggest here, But with another suggestion for Writs to be added to the Heartwood Grove, This one should also get Writs for Underdark Druids.
And if possible, The Darkheart could do with a writ-giver too.
Having more than one grove would also make some interesting potential conflict RP, But as it stands, the current lacking mechanical nature of the Darkheart make it rough to use, even as a gathering point.
TLDR : Add Quarters, A shop, and share "druid Writs" to the Darkheart grove on the surface, And the writs to the Zhurkwood Grove in the underdark.
The Other Groves (Mainly Darkheart)
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The Other Groves (Mainly Darkheart)
Howling around all year long
Re: The Other Groves (Mainly Darkheart)
Approved.