I don't believe every new damage types should have a trap corresponding to them. Force comes to mind, for example.
The suggestion is to add one trap for each damage type deemed coherent to have a trap as a damage dealing source.
Psychic and bleeding would be a good start in my opinion
New traps for new damage types
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Re: New traps for new damage types
Not a bad idea conceptually, though probably needs more specifics. But the possibility of traps using the other damage types is a possiblity, if we can find a good way of flavouring them.
This too shall pass.
(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)
(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)