New traps for new damage types

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Sombricimos
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New traps for new damage types

Post by Sombricimos » Mon Jan 02, 2023 12:00 am

I don't believe every new damage types should have a trap corresponding to them. Force comes to mind, for example.

The suggestion is to add one trap for each damage type deemed coherent to have a trap as a damage dealing source.

Psychic and bleeding would be a good start in my opinion

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The GrumpyCat
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Re: New traps for new damage types

Post by The GrumpyCat » Fri Jan 13, 2023 9:21 pm

Not a bad idea conceptually, though probably needs more specifics. But the possibility of traps using the other damage types is a possiblity, if we can find a good way of flavouring them.
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