Crafting Bug

Moderators: Active DMs, Forum Moderators, Contributors

User avatar
Kalimere
Posts: 221
Joined: Mon Sep 08, 2014 3:11 am
Location: Michigan

Crafting Bug

Post by Kalimere » Wed Sep 10, 2014 3:02 am

Just tried using softwood to make signboards. I created them, all the rolls said success, used up the required CP's, but when I looked inside the sawhorse, all the wood was still there and there were no signboards.

Edit: Tried doing cooking crafting too. Had the same problems.
"I'm not grim."
~Andrej Cooper

".....Mostly."
~Also Andrej Cooper

User avatar
Mithreas
Emeritus Admin
Emeritus Admin
Posts: 2555
Joined: Sat Sep 06, 2014 3:09 am

Re: Crafting Bug

Post by Mithreas » Wed Sep 10, 2014 3:42 am

I'll let Mord take the first pass on these, as the author of the new system. But we'll get things fixed up in the next day or so.
xkcd.com is best viewed with Netscape Navigator 4.0 or below on a Pentium 3±1 emulated in Javascript on an Apple IIGS at a screen resolution of 1024x1.For security reasons, please leave caps lock on while browsing.

zeylin17
Arelith Supporter
Arelith Supporter
Posts: 77
Joined: Mon Sep 08, 2014 3:40 pm

Re: Crafting Bug

Post by zeylin17 » Wed Sep 10, 2014 4:28 am

you can also craft admantium for zero cost. finish the product and nothing pops out, as well as many many other things.

zeylin17
Arelith Supporter
Arelith Supporter
Posts: 77
Joined: Mon Sep 08, 2014 3:40 pm

Re: Crafting Bug

Post by zeylin17 » Wed Sep 10, 2014 4:28 am

I just burned up all my cp trying to make things that I actually had the components for and they used up the resources and the CP but no finished item is being created. Which is good, b/c Everyone would end up with Admantium ;p

User avatar
Rattus_norvegicus99
Arelith Supporter
Arelith Supporter
Posts: 1059
Joined: Mon Sep 08, 2014 7:23 am
Location: EST - USA

Re: Crafting Bug

Post by Rattus_norvegicus99 » Wed Sep 10, 2014 5:33 am

I just tried to work on some things I had already started, on the exact same crafting station I made the items in, and simply can not craft. Period. This was Alchemy and on Surface.
John 3:16

Skype Arelith.rat

User avatar
Manabi
Posts: 345
Joined: Mon Sep 08, 2014 10:04 am

Re: Crafting Bug

Post by Manabi » Wed Sep 10, 2014 8:02 am

Yup, can't do alchemy on the surface either.
Owlbears are the only thing keeping Arelith from the D&D experience.

jp.ping14
Posts: 127
Joined: Wed Sep 10, 2014 3:30 am

Re: Crafting Bug

Post by jp.ping14 » Wed Sep 10, 2014 9:12 am

No such issues for me though.
Standard catalysts, glass bottle and vials all worked perfectly.
Crafting was done on surface aswell.

User avatar
daemonshadow
Posts: 93
Joined: Mon Sep 08, 2014 4:57 pm

Re: Crafting Bug

Post by daemonshadow » Wed Sep 10, 2014 10:12 am

I'm having similar issues on Cordor:

Alchemy:
Cannot craft by entering crafting ID. Doing so creates 'craft' items, does not use materials, but I am able to use crafting points.
If I do it by browsing the lists (the old way,) then I am able to at least create a craftable item, but it still used no resources.

I did not experience this with glassmaking.
I don't know about you, between and bicycles make me want to do natural things.

Morderon
Technical Lead
Technical Lead
Posts: 1271
Joined: Mon Sep 08, 2014 2:24 am

Re: Crafting Bug

Post by Morderon » Wed Sep 10, 2014 11:04 am

Looking through it

It seems the bugged recipes are the ones that don't have any Material Or End products listed upon the crafting station (or within the trade book)

Is this true in every case?


If so looking to be a problem with loading.

DM_Ironfist
Posts: 363
Joined: Sun Sep 07, 2014 4:21 pm

Re: Crafting Bug

Post by DM_Ironfist » Wed Sep 10, 2014 12:36 pm

I was told the recipe for Steel is mysteriously missing.

Borkaborkaborka
Posts: 2
Joined: Mon Sep 08, 2014 11:31 pm

Re: Crafting Bug

Post by Borkaborkaborka » Wed Sep 10, 2014 1:15 pm

Much similarity with art crafting

User avatar
Yma23
Posts: 769
Joined: Mon Sep 08, 2014 4:41 pm
Location: UK

Re: Crafting Bug

Post by Yma23 » Wed Sep 10, 2014 2:25 pm

Same issue with alchemy. I clicked everything, used up my CP, and in the end only the last one (which I couldnt' complete) showed up. It didn't use up the materials though.

User avatar
Mithreas
Emeritus Admin
Emeritus Admin
Posts: 2555
Joined: Sat Sep 06, 2014 3:09 am

Re: Crafting Bug

Post by Mithreas » Wed Sep 10, 2014 2:34 pm

Did the recipe list all ingredients and outputs correctly?
xkcd.com is best viewed with Netscape Navigator 4.0 or below on a Pentium 3±1 emulated in Javascript on an Apple IIGS at a screen resolution of 1024x1.For security reasons, please leave caps lock on while browsing.

User avatar
Yma23
Posts: 769
Joined: Mon Sep 08, 2014 4:41 pm
Location: UK

Re: Crafting Bug

Post by Yma23 » Wed Sep 10, 2014 2:36 pm

Actually - now I look no 'End Product' was listed in the Spell Components issue

User avatar
The Rambling Midget
Arelith Supporter
Arelith Supporter
Posts: 3293
Joined: Mon Sep 08, 2014 2:02 am
Location: Wandering Aimlessly in the Wiki

Re: Crafting Bug

Post by The Rambling Midget » Wed Sep 10, 2014 3:38 pm

DM_Ironfist wrote:I was told the recipe for Steel is mysteriously missing.
Should be there as recipe 275.
The Beginner's Guide to Factions
New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill

DreamOfCream
Posts: 106
Joined: Wed Sep 10, 2014 4:33 pm

Re: Crafting Bug

Post by DreamOfCream » Wed Sep 10, 2014 4:38 pm

My character was capable of crafting (possibly) unlimited spell components. I did not pick it up until he had produced three more than intended. None of the reagents were used up in the process. This took place in the Underdark, roughly 5 minutes ago.

Masceo
Posts: 54
Joined: Tue Sep 09, 2014 1:33 pm
Location: Calgary, AB, Canada

Re: Crafting Bug

Post by Masceo » Wed Sep 10, 2014 4:43 pm

Tailoring seems bugged as well. I've tried to continue working on already started projects. I placed a fine silk shirt in a station and it showed up in the menu as a short sword with 33 out of 1 crafting point required to make it.
Namil: "He has this effect on young females."

Oliver: "He appreciates comedy." *He utters softly, in a near apologetic tone on Giogi's behalf.*

User avatar
Mithreas
Emeritus Admin
Emeritus Admin
Posts: 2555
Joined: Sat Sep 06, 2014 3:09 am

Re: Crafting Bug

Post by Mithreas » Wed Sep 10, 2014 4:47 pm

Existing partially finished products won't work - I did announce that a few days ago, but I accept that not everyone will have seen that.
xkcd.com is best viewed with Netscape Navigator 4.0 or below on a Pentium 3±1 emulated in Javascript on an Apple IIGS at a screen resolution of 1024x1.For security reasons, please leave caps lock on while browsing.

User avatar
Tathkar Eisgrim
Posts: 601
Joined: Mon Sep 08, 2014 5:17 pm

Re: Crafting Bug

Post by Tathkar Eisgrim » Wed Sep 10, 2014 5:41 pm

Iron Ingots --> Steel Ingots by Craft ID 275 produces no End Result, as mentioned above.

User avatar
Tathkar Eisgrim
Posts: 601
Joined: Mon Sep 08, 2014 5:17 pm

Re: Crafting Bug

Post by Tathkar Eisgrim » Wed Sep 10, 2014 5:47 pm

Throwing Axe (Steel) = Material Requirement and End Product missing.
Mithri Ingot = Material Requirement and End Product missing.
Adamantine Ingot = Material Requirement and End Product missing.
Greensteel Ingot = Material Requirement and End Product missing.
Brass Ingot = Material Requirement and End Product missing.
Greensteel Ingot (entry 2) = Material Requirement and End Product missing.
Greataxe Iron = Material Requirement and End Product missing.
Last edited by Tathkar Eisgrim on Wed Sep 10, 2014 5:54 pm, edited 1 time in total.

User avatar
Yma23
Posts: 769
Joined: Mon Sep 08, 2014 4:41 pm
Location: UK

Re: Crafting Bug

Post by Yma23 » Wed Sep 10, 2014 5:54 pm

Items I've seen bugged:
Note - I've tried to be relitivly thougher, but not massivly. Just because I've started noticng -something- like a pattern. If I've missed anything, or put something eroneius, please say.

Forging:

All Shortswords except Bronze
All Long Swords except Bronze
All Battle Axes except Bronze
All Bastard Swords except Bronze
All Flails
All Warhammers
The Gonne
The Drow Crossbow
All Maces
All Halbeards
All Two Bladed Swords - Except Bronze
All Greatswords
All Small Shields
All Armour except Banded Armour Adamantine
All Helms
All Greataxes - except Bronze
All Daggers- Except Bronze
The Ingots are fine - Except for Steel, mithril, Adamantine, both Greensteel options and the latter Brass option - the last few pages of options basically.
All 'Clubs' (arrow options mostly)
All Darts
All Dire Maces - Except Bronze
All Double Axes (aside Bronze)
All Miscilanious Large
All Heavy Flails
All Light Hammers
All Hand Axes
All Kamas - Except Bronze
All Katana - Except Bronze
All Kukri - Except Bronze
All Morningstars
The Greensteel Quarterstaff
All Rapiers except Bronze
All Scimitars except bronze
All Scythes except bronze
All Large Shields
All Tower Shields
All Spears
All Shuriken
All Sickels except Bronze
All Throwing Axes
All Misc Thins
All Tridents
All Dwarven Waraxes

Carpentering
Grand Masterly Heavy Crossbow - missing ingredients and end product
Grand Masterly Light Crossbow ""
Powerful Longbow
Powerful Shortbow
All Arrows
All 'Clubs'
All Miscellanious Medium
In Miscilanious Large, The Tent, Signboard, signpost, message board, bed, chair, archery target, and basically everything from that point on in the list
All Magical Staves except the three dupilicate Mage Staves
All Quarterstaffs except Quarterstaff and Masterly Quarterstaff
The wodden Tower Shield
All Books
All Misc thin except Firewood
Blank Scroll

Tailoring
The Armour list is ok up to Enchanted Fine Leather ARmour, which lists ingredients but gives no end product. Likwise Fine Silk shirt, Silk Shirt, Flexible Leather Suit and Enchanted Flexible Leather Suit
Couteris outfit, noble outfit, Royal outfit and all the padded Armours have the prior issue, with no ingredients OR end item listed
Belt has no ingredient, nor end product
Misc Small likewise, except Cloth (small) and Lether (small)
All boots - except Elven Boots of Hearing
Miscellanious Medium is fine, except for the Net, Cloth (large) and Cloth (medium) - these are mising both ingredients and end product
All Misc Large - Except Cushions and Tent
All Gauntlets
Grand Masterly Sling and Eleite sling - bugged, no ingredients or end product
Spell Component Pouch gone too
All Cloaks
Illithid Tenticle Whip bugged

Alchemy
All Misc Small - No materials or end product listed
Powderkeg "" ""
All Misc Large
Healers Kit
All Potions
Misc Thin seems fine up until Essence (+1d4) Sonic Damage - perminent. After that - no ingredients, no end product

Art Crafting
The Ring, All Gems, Amulets, Misc Small, Clubs and all Miscelanious Thin seem fine, except for 'Spell Components' which have neither ingredients nor end product
Potion Bottle - no ingredients nor end product
Wand "" ""
All Misc Medium
Misc Large is fine up to Marble Altar, the rest bugged

Cooking
Small Misc- is fine, up to about Seed (berry Bush) which shows up and says (Sub)Racial REquirements No Underdark (sub)Races. - I'm guessing that as I'm testing this on my UD character, that' this is correct, but should not be showing up. This is the same for all Surface Plants, which are available to me to craft, thoughthey have that message (thogh I've not tried crafting them, my character has 0 in cookery)
The same subrace note shows up on Meat Pie (Why can't UDers have meat pies? This seems a missed opportunity in Sweeny TodD roleplay?) Also - That said - Meat Pie has No End Product
Healers Kit - All missing End Products
Potion: Cure Serious Wound, Andtidote, Ironguts and Barkskin, all missing End Products. This is the most 'spotty' variation of the bug I've seen so far.


And that's it. All I can say is it's generally the 'latter' items in the list that bug out in some way or form. With the exception of 'Potions' in the cookery area which is just... wierd.

Hope it helps.

User avatar
Tathkar Eisgrim
Posts: 601
Joined: Mon Sep 08, 2014 5:17 pm

Re: Crafting Bug

Post by Tathkar Eisgrim » Wed Sep 10, 2014 6:00 pm

Y'know... this crafting issue could be turned into a plot opportunity... :twisted:

..if not now, for future reference.

but you didn't hear that from an Old Dwarf. :shock:

User avatar
Manabi
Posts: 345
Joined: Mon Sep 08, 2014 10:04 am

Re: Crafting Bug

Post by Manabi » Wed Sep 10, 2014 7:06 pm

Yup, spell components are most definitely not working for alchemy on the surface. Tried several things hoping for a quick fix. The unfinished product shows up, but on completion, it vanishes.

Sadly, I'm out of components ><
Owlbears are the only thing keeping Arelith from the D&D experience.

Griefmaker
Posts: 887
Joined: Mon Sep 08, 2014 8:33 pm
Location: California

Re: Crafting Bug

Post by Griefmaker » Wed Sep 10, 2014 8:43 pm

It seems that since the most recent (as of 10ish minutes ago) update, when trying to craft something, everything is blank. For example, when you try to create a healing kit, you select "quick meal", but it does not list the ingredients required to make it, nor does it allow you to continue to make it even if you have the correct ingredients in the pot.

User avatar
Tathkar Eisgrim
Posts: 601
Joined: Mon Sep 08, 2014 5:17 pm

Re: Crafting Bug

Post by Tathkar Eisgrim » Wed Sep 10, 2014 10:19 pm

I've been having great fun roleplaying this out. :D

Post Reply