[Closed] Furniture not being able to be enchanted with weight reduction and stay on
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[Closed] Furniture not being able to be enchanted with weight reduction and stay on
When you enchant furniture with weight reduction, drop it, and pick it back up it loses the enchantments. Is that supposed to happen or is that a bug?
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Re: Furniture not being able to be enchanted with weight reduction and stay on
It's a "feature". When a fixture is placed, the inventory item is destroyed, and when it's picked up, a new item is created.
It's not ideal, but the system is working "as intended", and the devs are not doing anything about it, for the time being.
It's not ideal, but the system is working "as intended", and the devs are not doing anything about it, for the time being.
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New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill
Re: Furniture not being able to be enchanted with weight reduction and stay on
So that means you can't carry around fixtures for RP props that are heavy. Darn.
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Re: Furniture not being able to be enchanted with weight reduction and stay on
Some people do. But those people have 30+ STR.
A popular way to move a pile of stuff when you're weak is to go invisible, polymorph into an Umber Hulk, and hope that nobody kills you before you get to where you're going.
A popular way to move a pile of stuff when you're weak is to go invisible, polymorph into an Umber Hulk, and hope that nobody kills you before you get to where you're going.
The Beginner's Guide to Factions
New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill
New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill
Re: [Closed] Furniture not being able to be enchanted with weight reduction and stay on
Closed. Not a bug but standard behaviour.
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