Trapped doors inside a player house
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Trapped doors inside a player house
Location Underdark (Andunor) Devil's Table (District House) keeps spawning traps on doors.
Is there any reason why are doors in the living quarters of District House trapped? If not, would it be possible to remove these traps, please?
Cheers )
Is there any reason why are doors in the living quarters of District House trapped? If not, would it be possible to remove these traps, please?
Cheers )
Re: Trapped doors inside a player house
This does seem rather odd, if the door is indeed inside a living quarter and not some kind of secret section. Are you sure another user of the buildings isn't doing this?
Re: Trapped doors inside a player house
Positive. It's been like this for about month, or at least ever since I moved in. The traps are very weak, around 10ish dmg, but they are there every bloody time we head in.
Re: Trapped doors inside a player house
Maybe someone is messing with you?
".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry
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Re: Trapped doors inside a player house
If this door is the entrance to a Playerowned house/room, they can add traps to it via the security menu. If I recall, the traps persist even when the room is vacated. You will need to buy the room, remove the traps and abandon it again.
DM Spyre wrote:Someone has watched too much Dragonball Super.
Re: Trapped doors inside a player house
I checked the Security (of room I own + the whole District House setting) and no traps are set up there. The District House is the most Tardislike place - it has 4 floors, 3 separate rooms that can be bought and in between about 4 doors - the rooms downstairs and the doors leading to them is where the traps keep reappearing.
If so then that's what I'd call real dedication to the cause. Login couple of times per day for about month straight, we must've misbehaved badly to earn such torture :)
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Re: Trapped doors inside a player house
Wow, I don't know who you pissed off but this area has the RANDOM_TRAPS flag set on it! That's really really really funny, truth be told. But that really shouldn't be there, so I guess I'll fix it.
It's in the pipeline, will move this to Closed once live.
It's in the pipeline, will move this to Closed once live.
Done.