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Fix AI or Move Spawns; Guldorand

Posted: Fri Sep 25, 2020 3:26 pm
by kookootoo
In the Northern part of the logging camp (with the foreman and farm), very often large spawns wills pawn inside the gate, the guards will ignore them and they will happily maul you to death.

The Suggestion:

Either change the NPC AI to hostile all creatures inside the gates (probably hard) or move spawn positions of said creatures to outside the gate and make them unable to open doors (probably easier).

Re: Fix AI or Move Spawns; Guldorand

Posted: Fri Sep 25, 2020 4:44 pm
by Irongron
This sounds like a bug, we have waypoint in place there to stop spawns happening around them, and they're positioned both inside the gate, and along the road. It may be that they are not working?