Mithreas wrote: ↑Thu Jul 19, 2018 6:18 am10k is the magic number.
The game computes the value of the item with the property you are meaning to add. It then uses "how close are you to 10k" to determine the % chance, and if less than 5% or more than 95%, applies a cap.
Example 1:Example 2:Code: Select all
So let's say you add +1 to a skill, a value of about 100g. 100 / 10,000 = 0.01 or 1%. 100%-1% = 99% chance of success. 99% is greater than 95%, so 95% cap applies, and the chance presented is 95%.
Example 3:Code: Select all
You have an item worth 7.5k, and want to add +1 to a stat, which will take the item to 9.7k value. 9,700/10,000 = 97% 100%-97% = 3% chance of success 3% is less than 5%, so the min 5% chance applies.
Enchantment focused characters essentially discount the item value - 35% for ESF, 20% for GSF and 10% for SF. This is applied before working out the % chance. So let's take each of our three examples, but add a spell focus to each.Code: Select all
You have an item worth 10k. You want to add another property worth 3k to it, total 13k. 13k/10k = 130% 100%-130% = -30% This is an "impossible" item - so you get a 5% chance but no god save for auto success.
Example 1, with spell focus enchantment:Example 2, with Greater Spell Focus Enchantment:Code: Select all
you add +1 to a skill, a value of about 100g. SF: enchantment: 100g x 0.9 = 90g 90 / 10,000 = 0.009 or 0.9%. 100%-0.9% = 99.1% chance of success. 99.1% is greater than 95%, so 95% cap applies, and the chance presented is 95%.
Example 3, with Epic Spell Focus Enchantment:Code: Select all
You have an item worth 7.5k, and want to add +1 to a stat, which will take the item to 9.7k value. GSF enchantment applies: 9700 x 0.8 = 7760. 7760/10,000 = 77.6% 100%-77.6% = 32.4% chance of success. (Rounded down to 32%).
This demonstrates why enchantment spell focuses rock.Code: Select all
You have an item worth 10k. You want to add another property worth 3k to it, total 13k. 13000x0.65 = 8450 8450/10k = 84.5% 100%-84.5% = 15.5% 15.5% is rounded down to 15% success rate - and god saves apply as usual.
There are a couple of other minor tweaks in the system (e.g. to stop people enchanting cheap items using ESF and then selling them to merchants for a profit) but hopefully that explains it.
Feel free to wikify
-Mith
Enchantment Basin Success Percentage Formula
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Enchantment Basin Success Percentage Formula
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Re: Enchantment Basin Success Percentage Formula
A calculator exists to be used in conjunction with PGCC. It can tell you whether or not an enchantment set is possible or not, the percent chance of success, cost of attempts, and whether or not an enchantment can be godsaved.
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Re: Enchantment Basin Success Percentage Formula
How do we log into the PGCC again ?
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Re: Enchantment Basin Success Percentage Formula
https://neverwintervault.org/project/nw ... ered-igipe but i don't think the arelith PGCC is up anymore
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Re: Enchantment Basin Success Percentage Formula
You don't need the Arelith PGCC for the calculator.
"You shall know the truth, and the truth shall make you free."
Garrbear wrote:quite bluntly we can't balance the server around people who don't play well
Irongron wrote:My main takeaway from this is that Jack is apparently personable
Re: Enchantment Basin Success Percentage Formula
Is the cost in the basin simply the increased cost of the item value?
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Re: Enchantment Basin Success Percentage Formula
I believe the cost in the basin is the difference between the cost before enchantment and the cost after the enchantment (modified by SF feat %'s).
Bane's tyranny is known throughout the continent, and his is the image most seen as the face of evil.
-Faiths and Pantheons (c)2002
-Faiths and Pantheons (c)2002