The Little Things bug thread - V2

Bugs relating to the other areas of Arelith, includes old topics.


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ltlukoziuz
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Re: The Little Things bug thread - V2

Post by ltlukoziuz » Sun Jul 15, 2018 11:56 am

Image

I am pretty sure that's not intended.

EDIT: Neither does this look intended.

Image

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Re: The Little Things bug thread - V2

Post by Kenji » Fri Jul 20, 2018 8:46 am

Ice Golem in Auril Temple area:

Image
It should be "Shrugging off" instead of "of".

"Loosely-realized joints crackle and grind, as this embodiment of frost lumbers at enemies with faceless inevitability."
The comma should be removed, as well.

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Re: The Little Things bug thread - V2

Post by Nitro » Fri Jul 20, 2018 10:00 am

"Sargeant's cloak" should have an E instead of an A as it's spelled Sergeant.

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Re: The Little Things bug thread - V2

Post by Vedious » Sat Jul 28, 2018 4:03 am

Hi there. Somehow my armour got enchanted a day or two ago (not sure by whom or what, as I'm not a spellcaster) with a +3 (temporary) enchantment. Though it seems to persist, not only through rests, but through resets. I've checked today and it's acting even weirder now, so I thought I'd best report it given what's going on now.

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To note, still getting +3. It doesn't stack.

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Re: The Little Things bug thread - V2

Post by ltlukoziuz » Sun Jul 29, 2018 2:04 pm

At least for me, this happens when you use Prismatic/Distorted Mirror to change color/shape of your armor. The Blue bonus is from Fighter Class Lvl 5, which is unique to the server, and when you change the armor, the bonus gets reapplied, even though it's not boosting, as it shouldn't. If you will take off your armor and rewear it, the visual bug should fix itself.

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Opustus
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Re: The Little Things bug thread - V2

Post by Opustus » Sat Aug 04, 2018 8:28 pm

Two issues with mobs: 1) The barbarian skalds in Brogendenstein aren't using their bard song, even though the description strongly suggests they do. 2) The frost giant hurlers aren't hurling, even though the name strongly suggests they do.
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Re: The Little Things bug thread - V2

Post by Ecthelion » Thu Aug 16, 2018 5:23 pm

Hello, two minor bugs noticed.
In the Sibayad Tombs, on the left of the map, there's a door that we cannot hit. I'm pretty sure it's a bug since it is required for a writ, and moreover I smashed it two days ago. It seems it persisted throught the reset.
The other issue is about a masterly damask sword. Applied a +4 Divine Permanent Essence, and the divine damages from this does not stack with the bless weapon ones on undeads. (Sometimes I hit 3 or 4 divine damages, and I've never hit more than 12, while I am supposed to hit from 5 to 16.)

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Re: The Little Things bug thread - V2

Post by TimeAdept » Thu Aug 16, 2018 6:43 pm

The second one is not a bug. Flat damage and variable damage of the same type does not stack, it adds them together in such a manner as the flat damage becomes the lowest the damage will ever roll, and the variable accounts for anything higher than that. In your example, +4 divine and +2d6 divine together creates a range of 4-12.

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Re: The Little Things bug thread - V2

Post by DM Symphony » Thu Aug 16, 2018 10:23 pm

TimeAdept and Ecthelion, that is not quite true.

The game assigns a "rank" to each damage quantity. For each damage type, the game provides you with the highest ranking current bonus each time damage is dealt. In this case, +4 is rank 6 and 2d6 is rank 14, so the game chooses the rank 14 damage dice for divine damage for each landed attack.

This does not apply to divine might and divine wrath because they are not actually divine damage item properties. Consider this to be similar to Strength bonus damage providing a sword with slashing bonus, but stacking with bonus slashing damage.

Here is the table that is used by the game.

Image

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Re: The Little Things bug thread - V2

Post by Ecthelion » Fri Aug 17, 2018 1:56 pm

Alright. Then I guess I'll just have to apply another essence. Too bad for the RP ^^. Thanks for the answer. Asked a DM in-game, but he thought aswell that the damages were supposed to stack !
By the way, the unsmashable door is in the Sibayad Tombs (Canyon of the Lost Kings), on the left side of the map, the one pinged "Stairs Down". The writ associated is 'Tomb of the Last King'. Let me know if more details are needed, or screen !
Update : Door fixed, thanks.
Last edited by Ecthelion on Thu Aug 23, 2018 1:20 pm, edited 1 time in total.

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Re: The Little Things bug thread - V2

Post by EnigmaticSpirit » Wed Aug 22, 2018 2:33 am

Distant Shores.

My character (Skylar) has "fully recovered" from death.

The message is still appearing over 24 hours after she actually "recovered".

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Re: The Little Things bug thread - V2

Post by Fionn » Wed Aug 22, 2018 6:19 am

There appear to be two 'Bone' erfs in the pallet
Name ID DC CraftPoints Value Materials Product
Golem Parts (Bone) 190 19 8 1000 gold 10 Bone 1 Golem Parts (Bone)
Fortunately they stack separately, but the recipe only recognizes one. Else-wise they seem indistinguishable in game - I'd love it if the Art easel would not be so picky (and if we had a bench like real crafters)
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ltlukoziuz
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Re: The Little Things bug thread - V2

Post by ltlukoziuz » Sun Aug 26, 2018 11:05 am

Bag of Arrow Heads is still in loot matrix (pulled it twice now from chests) even though they are obsolete after streamlining arrow crafting.

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Re: The Little Things bug thread - V2

Post by Ecthelion » Wed Aug 29, 2018 11:30 am

The Lance sold by the Radiant Heart NPC once you're a Knight is bugged. The base damages are written 1d10 when you examine the item, but it's written 1-0 in the character sheet. I feel like it does count 1-0 from the damages I'm doing compared to what I calculated.

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Re: The Little Things bug thread - V2

Post by Diegovog » Tue Sep 04, 2018 2:08 pm

In the Cloaker Spiral (Root) there is a letter in undercommon on a table but when I examine it says "there's nothing unusual about this object" like it's missing a description. I was very curious about it!

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Re: The Little Things bug thread - V2

Post by kainshots » Thu Sep 13, 2018 10:41 pm

The Ogre High mage in the broke tooth Tribal Lair in the crystal caverns fights his own allies. Specifically it was the Broke Tooth Fanatic that was attacking it and the Ogre High mage was casting all of it's offensive magic at the fanatic. The other enemies were all focusing me so IDK if they are also enemies to the mage.

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Re: The Little Things bug thread - V2

Post by The Kriv » Sat Sep 15, 2018 4:24 am

When transitioning from the main entrance area of Darrowdeep Castle to the southern side and Darrowdeep Wood - where you arrive after the transition, you spawn within the confines of the Transition in the other direction, meaning if you 'drive' foward, and not 'click' to move, you auto-transition BACK where you came from.

Fix: The Destination Waypoint needs moving just a smidge further away from the transition trigger.
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Re: The Little Things bug thread - V2

Post by The_Queen~s_Rebuke » Mon Sep 24, 2018 8:41 pm

The area 'Underdark (Shipyard) Treadstone Locks' has a map pin that just says '<Place text here>'.
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Re: The Little Things bug thread - V2

Post by EnigmaticSpirit » Wed Sep 26, 2018 10:39 am

[CHAT WINDOW TEXT] [Wed Sep 26 01:17:27] Cordorian Elite Guard: Lord Vetinari only meets with visitors who are scheduled. However, feel free to walk the walls of the Palace and take in the view of Cordor.

... Should probably fix that.

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Re: The Little Things bug thread - V2

Post by EnigmaticSpirit » Wed Sep 26, 2018 10:40 am

The Kriv wrote:
Sat Sep 15, 2018 4:24 am
When transitioning from the main entrance area of Darrowdeep Castle to the southern side and Darrowdeep Wood - where you arrive after the transition, you spawn within the confines of the Transition in the other direction, meaning if you 'drive' foward, and not 'click' to move, you auto-transition BACK where you came from.

Fix: The Destination Waypoint needs moving just a smidge further away from the transition trigger.
This is also true of a certain door in Mount Valtheran...

Winifred Rhoswen: "He said good things. Even said ye weren't a Paladin when I asked!"
Ryana: "Not a paladin." I'll take that as a compliment.


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The Kriv
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Re: The Little Things bug thread - V2

Post by The Kriv » Wed Sep 26, 2018 7:36 pm

The Telescope in the Dreaming Tree's option to view the Shallow Wood area.

Existing:
The rotation of the camera when viewed begins from behind the portal, looking southward towards Bendir, rotates 180 degrees to end facing northward towards Myon.

Problem:
When the camera comes to rest, it is directly behind a LARGE tree tile blocking the center of the frame making it nearly useless.

Suggested Fix:
Reverse the arc of the camera, beginning behind the tree (looking Northward) and ending behind the portal (looking Southward)
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Re: The Little Things bug thread - V2

Post by The Kriv » Thu Sep 27, 2018 9:06 am

Forging Crafting Menu:

Kukri (9) <-- indicating there are 9 recipes to forge. But there are only 8 in the actual list.
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naturaly
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Re: The Little Things bug thread - V2

Post by naturaly » Thu Oct 04, 2018 10:19 am

In Bendir Dale, there is a human Heartwood Ranger that is always stuck behind the door of the Hawk's Rest Inn. Tallers hiding behind the main door to scare people is bad! :D but no big problem. Thank you for looking at it!

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Re: The Little Things bug thread - V2

Post by ushi » Tue Oct 09, 2018 11:47 pm

There are Yuan-Ti "Tainited Ones" (mispelling of "Tainted Ones")

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Re: The Little Things bug thread - V2

Post by boggle99 » Sat Oct 20, 2018 2:44 am

The Arcane Tower Magic elevator door in the Wardens halls is the only one that doesn't change colour to show where it is currently attuned to.

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