VFX Removal-
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VFX Removal-
I know there was the we all hate barkskin and it looks awful, suggestion, but I don't remember anyone being sad about Shadowsheild!
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Re: VFX Removal-
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Re: VFX Removal-
It has been weird!
As far as how things will be without all of the vfx, I just hope that there shall be a list of all active spells on a character that those with enough spellcraft can determine.
Re: VFX Removal-
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Re: VFX Removal-
I very much liked the effects for Shadow Shield/Protection from elements, and I am confused why these specifically have been removed, but obviously we still have VFX for stuff like shield, or Mind Blank, etc. Feels like it should be an all or nothing approch? Protection from elements wasn't even a model obsurcing spell!
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Re: VFX Removal-
Seconded!
It seems quite important to know which immunities a target has, and whether a breach spell is necessary or not.
Also shadow shield looks awesome. I'd kinda want the vfx to stay :D
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Re: VFX Removal-
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Re: VFX Removal-
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Re: VFX Removal-
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Re: VFX Removal-
The loss of the shadowshield vfx just means most mages who can extend it will always. It blocks an entire school of magic, provides dr and negative energy. Essential to know for player characters who focus on that school.
Maybe the vfx could be replaced by a less noticeable vfx like that black rotating ward vfx.
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Re: VFX Removal-
Stoneskin floating rocks was a bit much mb and honestly I was fine with how they were; guess Barkskin really is just the bullied one.
Re: VFX Removal-
Awesome!ActionReplay wrote: ↑Sun Feb 09, 2020 6:25 pmReverted Stoneskin and Shadowshield VFX to behave as they used to. Until we got some replacers that's gonna stay and seems Shadow Shield was a popular VFX so we'll keep it.
Stoneskin floating rocks was a bit much mb and honestly I was fine with how they were; guess Barkskin really is just the bullied one.
Exactly what I wanted to suggest.
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Re: VFX Removal-
Re: VFX Removal-
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Re: VFX Removal-
Please also bring back the Protection From Elements (and Resist/Endure lower version) visual effects so that my character can continue to sparkle with magical energy all the time.
(P.S. Im suprised how much this actually meant to me)
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Re: VFX Removal-
Maybe the VFX could be added to another cantrip spell so people can use it for RP, but it's not forced on people casting elemental protection?Darkstorn42 wrote: ↑Sun Feb 09, 2020 10:56 pmI do not understand why the protection from elements visual was removed. I used this ALL THE TIME for RP. My character always talks about her sparkles. But the removal, without a replacement, is a big no-no for me, on all of the spells. Why take away an RP tool? I really do not understand.
Please also bring back the Protection From Elements (and Resist/Endure lower version) visual effects so that my character can continue to sparkle with magical energy all the time.
(P.S. Im suprised how much this actually meant to me)
Re: VFX Removal-
That being said, I do want shadow shield visible purely because of the range of immunities it adds, and its shorter duration. Balance-wise it seems kinda necessary to have a visual cue for it.
Also, identification of buffs applied to a character could be a check appended to someone's description taking Spellcraft, Abjuration focuses, and Divination focuses into account, regardless of VFX presence. Hiding them could be something associated with Illusionists.
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Re: VFX Removal-
Otherwise, while I admit some of them are ugly, the VFX from any spells on the breach list serve as vital point of information in hostile scenarios. Knowing how many and which wards are up tells you how many and which wards you can breach and in what order. I'm fine with it costing something for that knowledge, but not the outright removal of that knowledge.
Don't get me wrong... as someone who mostly plays casters, any such VFX removed moving forward would certainly be to my benefit... but I think it's probably not very fair to the people who find themselves opposite.
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Re: VFX Removal-
To me, the removal of the vfx of anything, without replacement, is removal of a RP tool, and that greatly saddens me.
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Re: VFX Removal-
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Re: VFX Removal-
"When a character is polymorphed, they receive a bonus +10 to their disguise strength."
If that is not a 'magic supported mean to disguise yourself' then I do not know what one even is. Besides, just because you dissaprove of my RP use, and many others, does not mean that taking away RP tools is a good thing.
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Re: VFX Removal-
On the other side of the coin, Quistillia suffers terribly from the cold, and would die if left in the rain or the cold for extended periods. To counteract this, she was constantly warded from the elements everywhere she went. It was me trying to give neat RP ques about the fact she has a horrific constitution.Darkstorn42 wrote: ↑Mon Feb 10, 2020 1:54 pmThere are numerous spells in pnp that disguise a person, and even in NWN (and Arelith) there are a few magics that count as disguises, and I am of course refering to the polymorph spell, from the wiki:
"When a character is polymorphed, they receive a bonus +10 to their disguise strength."
If that is not a 'magic supported mean to disguise yourself' then I do not know what one even is. Besides, just because you dissaprove of my RP use, and many others, does not mean that taking away RP tools is a good thing.
Now it mysteriously looks like she's fine, because unless you catch her warding, you can't tell! I personally am not hugely broken up about this, but it's another thing to file under the 'Sometimes Wards can be an RP tool.'
I would jump on the bandwagon of some sort of spellcraft check on examine [Like spot to break disguise] which rolls against every ward, and only suggest lists that particular ward or something. That would be rewarding.
Equally giving cookies to diviners is good.
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If you have unfinished business with Ultrianan, let me know! Arabella has been rolled.
Re: VFX Removal-
I'll be more specific - stoneskin and barkskin wasn't ever a substitute for disguise.Darkstorn42 wrote: ↑Mon Feb 10, 2020 1:54 pmIf that is not a 'magic supported mean to disguise yourself' then I do not know what one even is.