Seeing this response had me thinking of this approved suggestion.SongSinger wrote: ↑Mon Mar 09, 2020 1:58 amHonestly, I see this is a fantastic alternative to dying outright. It means there's a chance RP before being outright killed, and it'll give the users of this spell a chance to offer their opponents a monologue or one-liner, etc. for some dramatic effect.
If needed, granting temporary immunity to daze (similar to the KD immunity) might work out?
Hopefully it'll allow more of a chance to interact more with those who fight, on an RP perspective anyway.
Better than sitting in the fugue and wondering if you're going to get raised for prisoner RP after suddenly getting a SoD dropped on you, losing any gold you had, and worst of all, not giving the villains (or heroes) the satisfaction of a little one-liner or some banter during combat.
viewtopic.php?f=51&t=26363&p=210551&hil ... al#p210551
It has been discussed here as well: viewtopic.php?f=37&t=27220&p=215115&hil ... al#p215115
I believe a chance for conversation between parties post hostility really would help to further flesh out the world in which we play. Pvp often has a tendency to end up in OOC grief between parties even if the roleplay was ideal. However, there are mechanical consequences in Arelith to typing/speaking (an easy free action in pnp) instead of swinging a sword or casting a spell.
If we were to make this a reality, what sort of limits would it need? I would think that affected characters should get an option to die and skip the gloating. Perhaps regeneration and pray should be disabled post subdual. What, if anything else - besides listed in the previous thread, should be added to make it work for us?