Post
by Mythic » Sat Mar 28, 2020 1:41 pm
Coming from somebody who has mostly worked "vs" the slavery system, And having played a few Underdark characters in close proximity to slave characters, I dont personally believe that the mechanical slavery system is neccesary or needed to facilitate the RP that is going on. At least not with the current methods of "freeing slaves" or "capturing" them.
The collars themselves cost gold right? And the cost to remove a collar from a player is HALF A MILLION GOLD - 500,000
Which is a ludicrous amount. For one person, It doesent scale for level, or for how long somebody has been a slave, And thats literally as soon as the collar is on, its 500,000 to remove it. I cant tell you how much gold Myself and others have spent, because of this ridiculous cost.
The actual RP can be done without a Collar which means that RP your taking elsewhere can instantly be interrupted by -Anyone- Who knows your characters name, and that they have a collar. ^ The Slave calling system needs to be changed to only be useable by the master of said slave, and/or people who are Tagged with it. AKA, set permissions ala Factions.
I've seen "Spy" slaves, on the surface, Pretending and "begging for help" then backstabbing people, And there's also been slaves/people getting collared, to Spy in the Underdark.
The Slavery system, should not be used for Spying, It's for Slaves. There's nothing saying a Slave shouldent or couldent be coerced or persuaded into selling information, But purposefully twisting the mechanics of the collar for spying purposes, It negating the impact and lessening the RP that can be had around actual Slave characters.
But, Mostly those are my gripes, the actual RP is fun and props to people who are using it and enjoying it responsibly
And these are what I would change, to improse the system.
Drop the price of Freeing people from collars, but also make it a -willing- system, So you cant just poke somebody and get their collar removed. There should be RP around it
^
With this, A quest chain for "good characters" to be able to help or negate the cost would be beneficial, making it somewhat of a secret, Possibly tied in with the current FOIG method of freeing people.
Make it so that prisoner collars do not automatically get turned into slave collars if people talk to the wrong NPC (Slavemaster NPCs)
Give Slave characters a way to stop themselves being pulled away, even if it's like a consumable item with a cooldown on how long it lasts. (Even "safe" zones, so if they are trying to hide/run, they can use those)
A few more quarters for Slave-characters, this in general, there's not many, for Sibiyad and sencliff too.
ADD NPC SLAVES - This is probably the biggest part I could suggest, Make them an associate so you can talk through them, Equip them with CLOTH, not armour, for Visual reasons. And so that there is a way to have "Slave/Master" RP, Without having to convince your friend, Or capture players and hope they will accept a collar.
This would have more benefits as well, As different systems can be put in place, such as "re-capture runaways", heck add two guilds, a Slaver and a Chainbreaker guild, one for Evil and one for Goodies, PC slaves would then be a much rarer commodity and valuable, But also stop or at least reduce the amount of PvP for slaves there would be.
NPC servants as a whole, hireable like Henchman, Would be interesting for RP. But for Sibiyad/Sencliff/Underdark, Making them into slaves (Even tying it into the lasso system) will make for an additional source of interest, and keep player retention.
Howling around all year long