With all those free feats archer rangers have a lot of flexibility in how they build, but I feel the bigger issue is all the free damage they get which I think is a holdover from before ammunition was reworked. Archers now have an incredible amount of damage potential and can pretty much walk over most other builds in PvP, especially with all the goodies rangers already get since they were reworked (stealth, HiPS, ranger specific items, etc.)Level 1: Rapid Reload
Level 1: Rapid Shot
Level 1: Point Blank Shot
Level 9: Called Shot
Craft Ammunition ability: Once per day, a ranger may create a bundle of projectiles for the weapon they have specialized in (bow, crossbow, sling, thrown weapons). The quality of the projectiles escalates with the ranger's level.
Level 1: Iron
Level 5: Steel
Level 10: Damask
Bonus Ranger damage: +2 at class level 4 and an additional +2 after every 8 class levels. (+ 2/4/6/8 at ranger levels 4/12/20/28).
With assembly templates archers can stack vast amounts of damage on their ammunition and they are no longer in need of all that free damage. I think it should be removed entirely or halved to something like +2 at 21 and +4 at 26, with the full +8 bonus remaining for pure rangers at 28.
I also feel rapid shot and rapid reload should be moved to level 4 or level 6 because it's very potent as a "dip" on ranged builds at the moment.